deAIController Class Reference

AI Controller Class. More...

#include <deAIController.h>

Inheritance diagram for deAIController:
deObject

List of all members.

Public Member Functions

Constructors and Destructors
 deAIController ()
 Creates a new animator rule.
virtual ~deAIController ()
 Cleans up the animator rule.
Management
int GetValue () const
 Retrieves the value.
void SetValue (int value)
 Sets the value.

Detailed Description

AI Controller Class.

AI controllers provide a way for the game engine to communicate values changing often to an AI object. The AI object uses this value if required.

Currently a stub.

Author:
Plüss Roland
Version:
1.0
Date:
2008

Constructor & Destructor Documentation

deAIController::deAIController (  )

Creates a new animator rule.

virtual deAIController::~deAIController (  ) [virtual]

Cleans up the animator rule.


Member Function Documentation

int deAIController::GetValue (  ) const [inline]

Retrieves the value.

void deAIController::SetValue ( int  value )

Sets the value.


The documentation for this class was generated from the following file: