AI Controller Class. More...
#include <deAIController.h>
Public Member Functions | |
Constructors and Destructors | |
| deAIController () | |
| Creates a new animator rule. | |
| virtual | ~deAIController () |
| Cleans up the animator rule. | |
Management | |
| int | GetValue () const |
| Retrieves the value. | |
| void | SetValue (int value) |
| Sets the value. | |
AI Controller Class.
AI controllers provide a way for the game engine to communicate values changing often to an AI object. The AI object uses this value if required.
Currently a stub.
| deAIController::deAIController | ( | ) |
Creates a new animator rule.
| virtual deAIController::~deAIController | ( | ) | [virtual] |
Cleans up the animator rule.
| int deAIController::GetValue | ( | ) | const [inline] |
Retrieves the value.
| void deAIController::SetValue | ( | int | value ) |
Sets the value.
1.7.2