deAIManager Class Reference

AI Resource Manager. More...

#include <deAIManager.h>

Inheritance diagram for deAIManager:
deResourceManager

List of all members.

Public Member Functions

Constructors and Destructors
 deAIManager (deEngine *engine)
 Creates a new ai resource manager linked to the given engine.
 ~deAIManager ()
 Cleans up the ai resource manager and reports leaking resources.
Management
int GetAICount () const
 Retrieves the count of ai resource.
deAICreateAI ()
 Creates a new ai object.
System Peer Management
void SystemAILoad ()
 AI System Peers of all stored resources have to be created.
void SystemAIUnload ()
 AI System Peers of all stored resources have to be freed.
void SystemScriptingLoad ()
 Scripting System Peers of all stored resources have to be created.
void SystemScriptingUnload ()
 Scripting System Peers of all stored resources have to be freed.
Resource only Functions

Those functions are only for resource objects and should never be called directly from an application.

void RemoveResource (deResource *resource)
 Removes the given resource from the manager without freeing it.

Detailed Description

AI Resource Manager.

Author:
Plüss Roland
Version:
1.0
Date:
2008

Constructor & Destructor Documentation

deAIManager::deAIManager ( deEngine engine )

Creates a new ai resource manager linked to the given engine.

deAIManager::~deAIManager (  )

Cleans up the ai resource manager and reports leaking resources.


Member Function Documentation

deAI* deAIManager::CreateAI (  )

Creates a new ai object.

int deAIManager::GetAICount (  ) const

Retrieves the count of ai resource.

void deAIManager::RemoveResource ( deResource resource ) [virtual]

Removes the given resource from the manager without freeing it.

Implements deResourceManager.

void deAIManager::SystemAILoad (  ) [virtual]

AI System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deAIManager::SystemAIUnload (  ) [virtual]

AI System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.

void deAIManager::SystemScriptingLoad (  ) [virtual]

Scripting System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deAIManager::SystemScriptingUnload (  ) [virtual]

Scripting System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.


The documentation for this class was generated from the following file: