AI Node Send Event Class. More...
#include <deAINodeSendEvent.h>
Public Member Functions | |
Constructors and Destructors | |
| deAINodeSendEvent () | |
| Creates a new ai node. | |
| virtual | ~deAINodeSendEvent () |
| Cleans up the ai node. | |
Management | |
| int | GetEvent () const |
| Retrieves the event to send. | |
| void | SetEvent (int event) |
| Sets the event to send. | |
Visiting | |
| virtual void | Visit (deAINodeVisitor *visitor) |
| Visits the rule. | |
AI Node Send Event Class.
Sends an event to the game script.
| deAINodeSendEvent::deAINodeSendEvent | ( | ) |
Creates a new ai node.
| virtual deAINodeSendEvent::~deAINodeSendEvent | ( | ) | [virtual] |
Cleans up the ai node.
| int deAINodeSendEvent::GetEvent | ( | ) | const [inline] |
Retrieves the event to send.
| void deAINodeSendEvent::SetEvent | ( | int | event ) |
Sets the event to send.
| virtual void deAINodeSendEvent::Visit | ( | deAINodeVisitor * | visitor ) | [virtual] |
Visits the rule.
Reimplemented from deAINode.
1.7.2