Animation Bone. More...
#include <deAnimationBone.h>
Public Member Functions | |
Constructors and Destructors | |
| deAnimationBone () | |
| Creates a new animation bone with no name. | |
| ~deAnimationBone () | |
| Cleans up the animation bone. | |
Management | |
| const char * | GetName () const |
| void | SetName (const char *name) |
Friends | |
| class | deAnimation |
Animation Bone.
Defines a bone in the animation.
| deAnimationBone::deAnimationBone | ( | ) |
Creates a new animation bone with no name.
| deAnimationBone::~deAnimationBone | ( | ) |
Cleans up the animation bone.
| const char* deAnimationBone::GetName | ( | ) | const [inline] |
| void deAnimationBone::SetName | ( | const char * | name ) |
friend class deAnimation [friend] |
1.7.2