Drag[en]gine Game Engine  1.0
deAnimationBone Class Reference

Animation Bone. More...

#include <deAnimationBone.h>

Public Member Functions

Constructors and Destructors
 deAnimationBone ()
 
 ~deAnimationBone ()
 
Management
const char * GetName () const
 
void SetName (const char *name)
 

Friends

class deAnimation
 

Detailed Description

Animation Bone.

Defines a bone in the animation.

Author
Pl├╝ss Roland
Version
1.0
Date
2008

Constructor & Destructor Documentation

◆ deAnimationBone()

deAnimationBone::deAnimationBone ( )

Creates a new animation bone with no name.

◆ ~deAnimationBone()

deAnimationBone::~deAnimationBone ( )

Cleans up the animation bone.

Member Function Documentation

◆ GetName()

const char* deAnimationBone::GetName ( ) const
inline

References SetName().

◆ SetName()

void deAnimationBone::SetName ( const char *  name)

Referenced by GetName().

Friends And Related Function Documentation

◆ deAnimation

friend class deAnimation
friend

The documentation for this class was generated from the following file: