Drag[en]gine Game Engine  1.0
deAnimationBuilder Class Referenceabstract

Animation Builder. More...

#include <deAnimationBuilder.h>

Public Member Functions

Constructors and Destructors
 deAnimationBuilder ()
 
virtual ~deAnimationBuilder ()
 
Management
virtual void BuildAnimation (deAnimation *animation)=0
 

Detailed Description

Animation Builder.

The animation builder is provided for applications requiring to produce animation resources not from a file but from data somewhere in memory. Usually used by editors to create animation resources from an in-editor representation of a animation.

Author
Pl├╝ss Roland
Version
1.0
Date
2008

Constructor & Destructor Documentation

◆ deAnimationBuilder()

deAnimationBuilder::deAnimationBuilder ( )

Creates a new animation builder.

◆ ~deAnimationBuilder()

virtual deAnimationBuilder::~deAnimationBuilder ( )
virtual

Cleans up the animation builder.

Member Function Documentation

◆ BuildAnimation()

virtual void deAnimationBuilder::BuildAnimation ( deAnimation animation)
pure virtual

Build animation into the provided animation object.


The documentation for this class was generated from the following file: