deAnimationMove Class Reference

Animation Move. More...

#include <deAnimationMove.h>

List of all members.

Public Member Functions

Constructors and Destructors
 deAnimationMove ()
 Creates a new animation move without name.
 ~deAnimationMove ()
 Cleans up the animation move.
Management
const char * GetName () const
 Retrieves the name of the move.
void SetName (const char *name)
 Sets the name of the move.
float GetPlaytime () const
 Retrieves the playtime of the move which is the largest time of all keyframes.
void SetPlaytime (float playtime)
 Sets the playtime for the move which is the largest time of all keyframes.
int GetKeyframeListCount () const
 Retrieves the count of keyframe lists.
deAnimationKeyframeListGetKeyframeList (int index) const
 Retrieves the keyframe at the given index.
void AddKeyframeList (deAnimationKeyframeList *list)
 Adds a keyframe list.

Detailed Description

Animation Move.

Author:
Plüss Roland
Version:
1.0
Date:
2008

Constructor & Destructor Documentation

deAnimationMove::deAnimationMove (  )

Creates a new animation move without name.

deAnimationMove::~deAnimationMove (  )

Cleans up the animation move.


Member Function Documentation

void deAnimationMove::AddKeyframeList ( deAnimationKeyframeList list )

Adds a keyframe list.

deAnimationKeyframeList* deAnimationMove::GetKeyframeList ( int  index ) const

Retrieves the keyframe at the given index.

int deAnimationMove::GetKeyframeListCount (  ) const [inline]

Retrieves the count of keyframe lists.

const char* deAnimationMove::GetName (  ) const [inline]

Retrieves the name of the move.

float deAnimationMove::GetPlaytime (  ) const [inline]

Retrieves the playtime of the move which is the largest time of all keyframes.

void deAnimationMove::SetName ( const char *  name )

Sets the name of the move.

void deAnimationMove::SetPlaytime ( float  playtime )

Sets the playtime for the move which is the largest time of all keyframes.


The documentation for this class was generated from the following file: