Animator Resource Manager. More...
#include <deAnimatorManager.h>
Public Member Functions | |
Constructors and Destructors | |
| deAnimatorManager (deEngine *engine) | |
| Creates a new animator resource manager linked to the given engine. | |
| ~deAnimatorManager () | |
| Cleans up the animator resource manager and reports leaking resources. | |
Management | |
| int | GetAnimatorCount () const |
| Retrieves the count of animator resource. | |
| deAnimator * | CreateAnimator () |
| Creates a new animator object. | |
System Peer Management | |
| void | SystemAnimatorLoad () |
| Animator System Peers of all stored resources have to be created. | |
| void | SystemAnimatorUnload () |
| Animator System Peers of all stored resources have to be freed. | |
Resource only Functions | |
Those functions are only for resource objects and should never be called directly from an application. | |
| void | RemoveResource (deResource *resource) |
| Removes the given resource from the manager without freeing it. | |
Animator Resource Manager.
| deAnimatorManager::deAnimatorManager | ( | deEngine * | engine ) |
Creates a new animator resource manager linked to the given engine.
| deAnimatorManager::~deAnimatorManager | ( | ) |
Cleans up the animator resource manager and reports leaking resources.
| deAnimator* deAnimatorManager::CreateAnimator | ( | ) |
Creates a new animator object.
| int deAnimatorManager::GetAnimatorCount | ( | ) | const |
Retrieves the count of animator resource.
| void deAnimatorManager::RemoveResource | ( | deResource * | resource ) | [virtual] |
Removes the given resource from the manager without freeing it.
Implements deResourceManager.
| void deAnimatorManager::SystemAnimatorLoad | ( | ) | [virtual] |
Animator System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void deAnimatorManager::SystemAnimatorUnload | ( | ) | [virtual] |
Animator System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
1.7.2