Base Animation Module. More...
#include <deBaseAnimationModule.h>
Public Member Functions | |
Constructors and Destructors | |
| deBaseAnimationModule (deLoadableModule *loadableModule) | |
| Creates a new module. | |
| virtual | ~deBaseAnimationModule () |
| Cleans up the module. | |
| virtual void | LoadAnimation (decBaseFileReader *file, deAnimation *anim)=0 |
| Loads a model from the given file into the provided model object. | |
| virtual void | SaveAnimation (decBaseFileWriter *file, deAnimation *anim)=0 |
| Saves the given model into the given file. | |
Base Animation Module.
Animation modules provide loading and saving support for models.
| deBaseAnimationModule::deBaseAnimationModule | ( | deLoadableModule * | loadableModule ) |
Creates a new module.
| virtual deBaseAnimationModule::~deBaseAnimationModule | ( | ) | [virtual] |
Cleans up the module.
| virtual void deBaseAnimationModule::LoadAnimation | ( | decBaseFileReader * | file, |
| deAnimation * | anim | ||
| ) | [pure virtual] |
Loads a model from the given file into the provided model object.
| virtual void deBaseAnimationModule::SaveAnimation | ( | decBaseFileWriter * | file, |
| deAnimation * | anim | ||
| ) | [pure virtual] |
Saves the given model into the given file.
1.7.2