Drag[en]gine Game Engine  1.0
deBaseAnimatorAnimator Class Reference

Animator module animator peer. More...

#include <deBaseAnimatorAnimator.h>

Public Member Functions

Constructors and Destructors
 deBaseAnimatorAnimator ()
 
virtual ~deBaseAnimatorAnimator ()
 
Notifications
virtual void RigChanged ()
 
virtual void AnimationChanged ()
 
virtual void BonesChanged ()
 
virtual void ControllerChanged (int index, deAnimatorController *controller)
 
virtual void ControllerCountChanged ()
 
virtual void LinksChanged ()
 
virtual void RulesChanged ()
 

Detailed Description

Animator module animator peer.

Author
Pl├╝ss Roland
Version
1.0
Date
2008

Constructor & Destructor Documentation

◆ deBaseAnimatorAnimator()

deBaseAnimatorAnimator::deBaseAnimatorAnimator ( )

Creates a new peer.

◆ ~deBaseAnimatorAnimator()

virtual deBaseAnimatorAnimator::~deBaseAnimatorAnimator ( )
virtual

Cleans up the peer.

Member Function Documentation

◆ AnimationChanged()

virtual void deBaseAnimatorAnimator::AnimationChanged ( )
virtual

Animation changed.

◆ BonesChanged()

virtual void deBaseAnimatorAnimator::BonesChanged ( )
virtual

List of bones changed.

◆ ControllerChanged()

virtual void deBaseAnimatorAnimator::ControllerChanged ( int  index,
deAnimatorController controller 
)
virtual

Controller changed.

◆ ControllerCountChanged()

virtual void deBaseAnimatorAnimator::ControllerCountChanged ( )
virtual

Controllers added or removed.

◆ LinksChanged()

virtual void deBaseAnimatorAnimator::LinksChanged ( )
virtual

Links added, removed or changed.

◆ RigChanged()

virtual void deBaseAnimatorAnimator::RigChanged ( )
virtual

Rig changed.

◆ RulesChanged()

virtual void deBaseAnimatorAnimator::RulesChanged ( )
virtual

Rules added, removed or changed.


The documentation for this class was generated from the following file: