Drag[en]gine Game Engine  1.0
deBaseAnimatorModule Class Referenceabstract

Base animator module providing support for producing animations. More...

#include <deBaseAnimatorModule.h>

Inheritance diagram for deBaseAnimatorModule:
deBaseModule

Public Member Functions

Constructors and Destructors
 deBaseAnimatorModule (deLoadableModule &loadableModule)
 Create module. More...
 
virtual ~deBaseAnimatorModule ()
 Clean up module. More...
 
Module Management
virtual bool Init ()=0
 Initialize module. More...
 
virtual void CleanUp ()=0
 Shut down module and clean up. More...
 
Management
virtual deBaseAnimatorAnimatorCreateAnimator (deAnimator *animator)=0
 Create peer for animator. More...
 
virtual deBaseAnimatorAnimatorInstanceCreateAnimatorInstance (deAnimatorInstance *instance)=0
 Create peer for animator instance. More...
 
virtual deBaseAnimatorAnimationCreateAnimation (deAnimation *animation)=0
 Create peer for animation. More...
 
virtual deBaseAnimatorComponentCreateComponent (deComponent *component)=0
 Create peer for component. More...
 
- Public Member Functions inherited from deBaseModule
 deBaseModule (deLoadableModule &loadableModule)
 Creates a new base module. More...
 
virtual ~deBaseModule ()
 Cleans up the base module. More...
 
virtual int GetParameterCount () const
 Retrieves the count of parameters. More...
 
virtual void GetParameterInfo (int index, deModuleParameter *parameter) const
 Retrieves the informations about the given indexec parameter. More...
 
virtual int FindParameter (const char *name) const
 Retrieves the index of the parameter with the given name or -1 if not found. More...
 
virtual float GetParameterValue (int index) const
 Retrieves the value of the parameter at the given index. More...
 
virtual void SetParameterValue (int index, float value)
 Sets the parameter of the parameter at the given index. More...
 
virtual void SendCommand (const decUnicodeArgumentList &command, decUnicodeString &answer)
 Sends a command to the module and retrieves an answer from it. More...
 
void LogInfo (const char *message)
 Outputs an information message on the console. More...
 
void LogInfoFormat (const char *message,...)
 Outputs a formated information message on the console. More...
 
void LogInfoFormatUsing (const char *message, va_list args)
 Outputs a formated information message on the console. More...
 
void LogWarn (const char *message)
 Outputs a warning message on the console. More...
 
void LogWarnFormat (const char *message,...)
 Outputs a formated warning message on the console. More...
 
void LogWarnFormatUsing (const char *message, va_list args)
 Outputs a formated warning message on the console. More...
 
void LogError (const char *message)
 Outputs an error message on the console. More...
 
void LogErrorFormat (const char *message,...)
 Outputs a formated error message on the console. More...
 
void LogErrorFormatUsing (const char *message, va_list args)
 Outputs a formated error message on the console. More...
 
void LogException (const deException &exception)
 Outputs an exception as error message on the console. More...
 
deEngineGetGameEngine () const
 Retrieves the game engine object. More...
 
deLoadableModuleGetLoadableModule () const
 Retrieves the loadable module. More...
 
deOSGetOS () const
 Retrieves the os object from the game engine. More...
 
deVirtualFileSystemGetVFS () const
 Retrieves the module virtual file system. More...
 
deErrorTracePointSetErrorTrace (const char *error, const char *sourceFunc, int sourceLine)
 Adds a new trace point and sets the error if the trace is empty. More...
 
deErrorTracePointSetErrorTrace (const deException &exception)
 Adds a new trace point and sets the error if the trace is empty. More...
 
deErrorTracePointAddErrorTracePoint (const char *sourceFunc, int sourceLine)
 Adds a new trace point to the engine error trace with an empty error. More...
 

Detailed Description

Base animator module providing support for producing animations.

Author
Pl├╝ss Roland
Version
1.0
Date
2015

Constructor & Destructor Documentation

◆ deBaseAnimatorModule()

deBaseAnimatorModule::deBaseAnimatorModule ( deLoadableModule loadableModule)

Create module.

◆ ~deBaseAnimatorModule()

virtual deBaseAnimatorModule::~deBaseAnimatorModule ( )
virtual

Clean up module.

Member Function Documentation

◆ CleanUp()

virtual void deBaseAnimatorModule::CleanUp ( )
pure virtual

Shut down module and clean up.

◆ CreateAnimation()

virtual deBaseAnimatorAnimation* deBaseAnimatorModule::CreateAnimation ( deAnimation animation)
pure virtual

Create peer for animation.

◆ CreateAnimator()

virtual deBaseAnimatorAnimator* deBaseAnimatorModule::CreateAnimator ( deAnimator animator)
pure virtual

Create peer for animator.

◆ CreateAnimatorInstance()

virtual deBaseAnimatorAnimatorInstance* deBaseAnimatorModule::CreateAnimatorInstance ( deAnimatorInstance instance)
pure virtual

Create peer for animator instance.

◆ CreateComponent()

virtual deBaseAnimatorComponent* deBaseAnimatorModule::CreateComponent ( deComponent component)
pure virtual

Create peer for component.

◆ Init()

virtual bool deBaseAnimatorModule::Init ( )
pure virtual

Initialize module.


The documentation for this class was generated from the following file: