Drag[en]gine Game Engine  1.0
deBaseAudioDecal Class Reference

Audio Module Decal Peer. More...

#include <deBaseAudioDecal.h>

Public Member Functions

Constructors and Destructors
 deBaseAudioDecal ()
 
virtual ~deBaseAudioDecal ()
 
Notifications
virtual void GeometryChanged ()
 
virtual void TransformChanged ()
 
virtual void SkinChanged ()
 
virtual void DynamicSkinChanged ()
 
virtual void VisibleChanged ()
 

Detailed Description

Audio Module Decal Peer.

Author
Pl├╝ss Roland
Version
1.0
Date
2012

Constructor & Destructor Documentation

◆ deBaseAudioDecal()

deBaseAudioDecal::deBaseAudioDecal ( )

Creates a new peer.

◆ ~deBaseAudioDecal()

virtual deBaseAudioDecal::~deBaseAudioDecal ( )
virtual

Cleans up the peer.

Member Function Documentation

◆ DynamicSkinChanged()

virtual void deBaseAudioDecal::DynamicSkinChanged ( )
virtual

Dynamic skin changed.

◆ GeometryChanged()

virtual void deBaseAudioDecal::GeometryChanged ( )
virtual

Position, orientation or size changed.

◆ SkinChanged()

virtual void deBaseAudioDecal::SkinChanged ( )
virtual

Skin changed.

◆ TransformChanged()

virtual void deBaseAudioDecal::TransformChanged ( )
virtual

Texture coordinates transformation changed.

◆ VisibleChanged()

virtual void deBaseAudioDecal::VisibleChanged ( )
virtual

Visible changed.


The documentation for this class was generated from the following file: