Drag[en]gine Game Engine  1.0
deBaseGraphicDecal Class Reference

Graphic Module Decal Peer. More...

#include <deBaseGraphicDecal.h>

Public Member Functions

Constructors and Destructors
 deBaseGraphicDecal ()
 
virtual ~deBaseGraphicDecal ()
 
Notifications
virtual void GeometryChanged ()
 
virtual void TransformChanged ()
 
virtual void SkinChanged ()
 
virtual void DynamicSkinChanged ()
 
virtual void VisibleChanged ()
 

Detailed Description

Graphic Module Decal Peer.

Author
Pl├╝ss Roland
Version
1.0
Date
2012

Constructor & Destructor Documentation

◆ deBaseGraphicDecal()

deBaseGraphicDecal::deBaseGraphicDecal ( )

Creates a new peer.

◆ ~deBaseGraphicDecal()

virtual deBaseGraphicDecal::~deBaseGraphicDecal ( )
virtual

Cleans up the peer.

Member Function Documentation

◆ DynamicSkinChanged()

virtual void deBaseGraphicDecal::DynamicSkinChanged ( )
virtual

Dynamic skin changed.

◆ GeometryChanged()

virtual void deBaseGraphicDecal::GeometryChanged ( )
virtual

Position, orientation or size changed.

◆ SkinChanged()

virtual void deBaseGraphicDecal::SkinChanged ( )
virtual

Skin changed.

◆ TransformChanged()

virtual void deBaseGraphicDecal::TransformChanged ( )
virtual

Texture coordinates transformation changed.

◆ VisibleChanged()

virtual void deBaseGraphicDecal::VisibleChanged ( )
virtual

Visible changed.


The documentation for this class was generated from the following file: