Drag[en]gine Game Engine  1.0
deBaseGraphicDynamicSkin Class Reference

Graphic Module Dynamic Skin Peer. More...

#include <deBaseGraphicDynamicSkin.h>

Public Member Functions

Constructors and Destructors
 deBaseGraphicDynamicSkin ()
 
virtual ~deBaseGraphicDynamicSkin ()
 
Notifications
virtual void RenderableAdded (int index, deDSRenderable *renderable)
 
virtual void RenderableChanged (int index, deDSRenderable *renderable)
 
virtual void RenderableRemoved (int index, deDSRenderable *renderable)
 
virtual void AllRenderablesRemoved ()
 

Detailed Description

Graphic Module Dynamic Skin Peer.

Graphic Module Dynamic Skin Peer.

Author
Pl├╝ss Roland
Version
1.0
Date
2009

Constructor & Destructor Documentation

◆ deBaseGraphicDynamicSkin()

deBaseGraphicDynamicSkin::deBaseGraphicDynamicSkin ( )

Creates a new peer.

◆ ~deBaseGraphicDynamicSkin()

virtual deBaseGraphicDynamicSkin::~deBaseGraphicDynamicSkin ( )
virtual

Cleans up the peer.

Member Function Documentation

◆ AllRenderablesRemoved()

virtual void deBaseGraphicDynamicSkin::AllRenderablesRemoved ( )
virtual

All renderables removed.

◆ RenderableAdded()

virtual void deBaseGraphicDynamicSkin::RenderableAdded ( int  index,
deDSRenderable renderable 
)
virtual

Renderable added.

◆ RenderableChanged()

virtual void deBaseGraphicDynamicSkin::RenderableChanged ( int  index,
deDSRenderable renderable 
)
virtual

Renderable changed.

◆ RenderableRemoved()

virtual void deBaseGraphicDynamicSkin::RenderableRemoved ( int  index,
deDSRenderable renderable 
)
virtual

Renderable removed.


The documentation for this class was generated from the following file: