Drag[en]gine Game Engine  1.0
deBaseGraphicHeightTerrain Class Reference

Graphic Module Height Terrain Peer. More...

#include <deBaseGraphicHeightTerrain.h>

Public Member Functions

Constructors and Destructors
 deBaseGraphicHeightTerrain ()
 
virtual ~deBaseGraphicHeightTerrain ()
 
Notifications
virtual void HeightChanged (const decPoint &fromSector, const decPoint &fromCoordinates, const decPoint &toSector, const decPoint &toCoordinates)
 
virtual void SectorAdded (int index, deHeightTerrainSector *sector)
 
virtual void SectorRemoved (int index, deHeightTerrainSector *sector)
 
virtual void AllSectorsRemoved ()
 
virtual void SectorChanged (int index, deHeightTerrainSector *sector)
 
virtual void DecalAdded (int index, deDecal *decal)
 
virtual void DecalRemoved (int index, deDecal *decal)
 
virtual void AllDecalsRemoved ()
 

Detailed Description

Graphic Module Height Terrain Peer.

Peer for the height terrain resource used by graphic modules.

Author
Pl├╝ss Roland
Version
1.0
Date
2009

Constructor & Destructor Documentation

◆ deBaseGraphicHeightTerrain()

deBaseGraphicHeightTerrain::deBaseGraphicHeightTerrain ( )

Creates a new peer.

◆ ~deBaseGraphicHeightTerrain()

virtual deBaseGraphicHeightTerrain::~deBaseGraphicHeightTerrain ( )
virtual

Cleans up the peer.

Member Function Documentation

◆ AllDecalsRemoved()

virtual void deBaseGraphicHeightTerrain::AllDecalsRemoved ( )
virtual

All decals have been removed.

◆ AllSectorsRemoved()

virtual void deBaseGraphicHeightTerrain::AllSectorsRemoved ( )
virtual

All sectors have been removed.

◆ DecalAdded()

virtual void deBaseGraphicHeightTerrain::DecalAdded ( int  index,
deDecal decal 
)
virtual

Decal has been added.

◆ DecalRemoved()

virtual void deBaseGraphicHeightTerrain::DecalRemoved ( int  index,
deDecal decal 
)
virtual

Decal has been removed.

◆ HeightChanged()

virtual void deBaseGraphicHeightTerrain::HeightChanged ( const decPoint fromSector,
const decPoint fromCoordinates,
const decPoint toSector,
const decPoint toCoordinates 
)
virtual

Sector heights changed.

◆ SectorAdded()

virtual void deBaseGraphicHeightTerrain::SectorAdded ( int  index,
deHeightTerrainSector sector 
)
virtual

Sector has been added.

◆ SectorChanged()

virtual void deBaseGraphicHeightTerrain::SectorChanged ( int  index,
deHeightTerrainSector sector 
)
virtual

Sector changed.

◆ SectorRemoved()

virtual void deBaseGraphicHeightTerrain::SectorRemoved ( int  index,
deHeightTerrainSector sector 
)
virtual

Sector has been removed.


The documentation for this class was generated from the following file: