Drag[en]gine Game Engine  1.0
deBaseGraphicImage Class Referenceabstract

Graphic Module Image Peer. More...

#include <deBaseGraphicImage.h>

Public Member Functions

Constructors and Destructors
 deBaseGraphicImage ()
 
virtual ~deBaseGraphicImage ()
 
Management
virtual void CreateTexture ()=0
 

Detailed Description

Graphic Module Image Peer.

Author
Pl├╝ss Roland
Version
1.0
Date
2008

Constructor & Destructor Documentation

◆ deBaseGraphicImage()

deBaseGraphicImage::deBaseGraphicImage ( )

Creates a new peer.

◆ ~deBaseGraphicImage()

virtual deBaseGraphicImage::~deBaseGraphicImage ( )
virtual

Cleans up the peer.

Member Function Documentation

◆ CreateTexture()

virtual void deBaseGraphicImage::CreateTexture ( )
pure virtual

Create texture for rendering later on. By default an image does not have its texture loaded to avoid wasting graphic memory. This function can be called multiple times but should only create a texture once. After that the texture should be updated.


The documentation for this class was generated from the following file: