Drag[en]gine Game Engine  1.0
deBaseGraphicParticleEmitter Class Reference

Graphic Module Particle Emitter Peer. More...

#include <deBaseGraphicParticleEmitter.h>

Public Member Functions

Constructors and Destructors
 deBaseGraphicParticleEmitter ()
 
virtual ~deBaseGraphicParticleEmitter ()
 
Notifications
virtual void BurstChanged ()
 
virtual void CollisionFilterChanged ()
 
virtual void ControllerCountChanged ()
 
virtual void ControllerChanged (int controller)
 
virtual void TypeCountChanged ()
 
virtual void TypeChanged (int type)
 

Detailed Description

Graphic Module Particle Emitter Peer.

Author
Pl├╝ss Roland
Version
1.0
Date
2010

Constructor & Destructor Documentation

◆ deBaseGraphicParticleEmitter()

deBaseGraphicParticleEmitter::deBaseGraphicParticleEmitter ( )

Creates a new peer.

◆ ~deBaseGraphicParticleEmitter()

virtual deBaseGraphicParticleEmitter::~deBaseGraphicParticleEmitter ( )
virtual

Cleans up the peer.

Member Function Documentation

◆ BurstChanged()

virtual void deBaseGraphicParticleEmitter::BurstChanged ( )
virtual

Burst parameters changed.

◆ CollisionFilterChanged()

virtual void deBaseGraphicParticleEmitter::CollisionFilterChanged ( )
virtual

Collision filter changed.

◆ ControllerChanged()

virtual void deBaseGraphicParticleEmitter::ControllerChanged ( int  controller)
virtual

Controller changed.

◆ ControllerCountChanged()

virtual void deBaseGraphicParticleEmitter::ControllerCountChanged ( )
virtual

Controller count changed.

◆ TypeChanged()

virtual void deBaseGraphicParticleEmitter::TypeChanged ( int  type)
virtual

Type changed.

◆ TypeCountChanged()

virtual void deBaseGraphicParticleEmitter::TypeCountChanged ( )
virtual

Type count changed.


The documentation for this class was generated from the following file: