Drag[en]gine Game Engine  1.0
deBaseGraphicSky Class Reference

Graphic Module Sky Peer. More...

#include <deBaseGraphicSky.h>

Public Member Functions

Constructors and Destructors
 deBaseGraphicSky ()
 
virtual ~deBaseGraphicSky ()
 
Notifications
virtual void Update (float elapsed)
 
virtual void LayerAdded (int index, deSkyLayer *layer)
 
virtual void LayerRemoved (int index, deSkyLayer *layer)
 
virtual void AllLayersRemoved ()
 
virtual void LayerPositionChanged (int index, deSkyLayer *layer)
 
virtual void LayerOrientationChanged (int index, deSkyLayer *layer)
 
virtual void LayerSizeChanged (int index, deSkyLayer *layer)
 
virtual void LayerColorChanged (int index, deSkyLayer *layer)
 
virtual void LayerSkinChanged (int index, deSkyLayer *layer)
 
virtual void LayerBodiesChanged (int index, deSkyLayer *layer)
 
virtual void LayerLightChanged (int index, deSkyLayer *layer)
 
virtual void LayerTransparencyChanged (int index, deSkyLayer *layer)
 

Detailed Description

Graphic Module Sky Peer.

Author
Pl├╝ss Roland
Version
1.0
Date
2008

Constructor & Destructor Documentation

◆ deBaseGraphicSky()

deBaseGraphicSky::deBaseGraphicSky ( )

Creates a new peer.

◆ ~deBaseGraphicSky()

virtual deBaseGraphicSky::~deBaseGraphicSky ( )
virtual

Cleans up the peer.

Member Function Documentation

◆ AllLayersRemoved()

virtual void deBaseGraphicSky::AllLayersRemoved ( )
virtual

All layers have been removed.

◆ LayerAdded()

virtual void deBaseGraphicSky::LayerAdded ( int  index,
deSkyLayer layer 
)
virtual

Layer has been added.

◆ LayerBodiesChanged()

virtual void deBaseGraphicSky::LayerBodiesChanged ( int  index,
deSkyLayer layer 
)
virtual

Layer bodies changed.

◆ LayerColorChanged()

virtual void deBaseGraphicSky::LayerColorChanged ( int  index,
deSkyLayer layer 
)
virtual

Layer color changed.

◆ LayerLightChanged()

virtual void deBaseGraphicSky::LayerLightChanged ( int  index,
deSkyLayer layer 
)
virtual

Layer light changed.

◆ LayerOrientationChanged()

virtual void deBaseGraphicSky::LayerOrientationChanged ( int  index,
deSkyLayer layer 
)
virtual

Layer orientation changed.

◆ LayerPositionChanged()

virtual void deBaseGraphicSky::LayerPositionChanged ( int  index,
deSkyLayer layer 
)
virtual

Layer position changed.

◆ LayerRemoved()

virtual void deBaseGraphicSky::LayerRemoved ( int  index,
deSkyLayer layer 
)
virtual

Layer has been removed.

◆ LayerSizeChanged()

virtual void deBaseGraphicSky::LayerSizeChanged ( int  index,
deSkyLayer layer 
)
virtual

Layer size changed.

◆ LayerSkinChanged()

virtual void deBaseGraphicSky::LayerSkinChanged ( int  index,
deSkyLayer layer 
)
virtual

Layer skin changed.

◆ LayerTransparencyChanged()

virtual void deBaseGraphicSky::LayerTransparencyChanged ( int  index,
deSkyLayer layer 
)
virtual

Layer transparency changed.

◆ Update()

virtual void deBaseGraphicSky::Update ( float  elapsed)
virtual

Update with given time elapsed since the last frame update.

Parameters
elapsedSeconds elapsed since the last update

The documentation for this class was generated from the following file: