Drag[en]gine Game Engine  1.0
deBaseImageInfo Class Referenceabstract

Image Module Image Informations. More...

#include <deBaseImageInfo.h>

Classes

struct  sImageInfos
 

Public Member Functions

Constructors and Destructors
 deBaseImageInfo ()
 
virtual ~deBaseImageInfo ()
 
Notifications
virtual int GetWidth ()=0
 
virtual int GetHeight ()=0
 
virtual int GetDepth ()=0
 
virtual int GetComponentCount ()=0
 
virtual int GetBitCount ()=0
 

Detailed Description

Image Module Image Informations.

Provides informations for an image to loading afterwards. Can be used by the image module to store additional data structures needed for loading in a subclasses object.

Author
Pl├╝ss Roland
Version
1.0
Date
2008

Constructor & Destructor Documentation

◆ deBaseImageInfo()

deBaseImageInfo::deBaseImageInfo ( )

Creates a new image info object.

◆ ~deBaseImageInfo()

virtual deBaseImageInfo::~deBaseImageInfo ( )
virtual

Cleans up the image info object.

Member Function Documentation

◆ GetBitCount()

virtual int deBaseImageInfo::GetBitCount ( )
pure virtual

Retrieves the bit count of each component.

◆ GetComponentCount()

virtual int deBaseImageInfo::GetComponentCount ( )
pure virtual

Retrieves the number of components.

◆ GetDepth()

virtual int deBaseImageInfo::GetDepth ( )
pure virtual

Retrieves the depth in pixels.

◆ GetHeight()

virtual int deBaseImageInfo::GetHeight ( )
pure virtual

Retrieves the height in pixels.

◆ GetWidth()

virtual int deBaseImageInfo::GetWidth ( )
pure virtual

Retrieves the width in pixels.


The documentation for this class was generated from the following file: