Drag[en]gine Game Engine  1.0
deBaseNetworkModule Member List

This is the complete list of members for deBaseNetworkModule, including all inherited members.

AddErrorTracePoint(const char *sourceFunc, int sourceLine)deBaseModule
CleanUp()=0deBaseNetworkModulepure virtual
CreateConnection(deConnection *connection)=0deBaseNetworkModulepure virtual
CreateServer(deServer *server)=0deBaseNetworkModulepure virtual
CreateState(deNetworkState *state)=0deBaseNetworkModulepure virtual
CreateWorld(deWorld *world)=0deBaseNetworkModulepure virtual
deBaseModule(deLoadableModule &loadableModule)deBaseModule
deBaseNetworkModule(deLoadableModule &loadableModule)deBaseNetworkModule
FindParameter(const char *name) constdeBaseModulevirtual
GetGameEngine() constdeBaseModule
GetLoadableModule() constdeBaseModule
GetOS() constdeBaseModule
GetParameterCount() constdeBaseModulevirtual
GetParameterInfo(int index, deModuleParameter *parameter) constdeBaseModulevirtual
GetParameterValue(int index) constdeBaseModulevirtual
GetVFS() constdeBaseModuleinline
Init()=0deBaseNetworkModulepure virtual
LogError(const char *message)deBaseModule
LogErrorFormat(const char *message,...)deBaseModule
LogErrorFormatUsing(const char *message, va_list args)deBaseModule
LogException(const deException &exception)deBaseModule
LogInfo(const char *message)deBaseModule
LogInfoFormat(const char *message,...)deBaseModule
LogInfoFormatUsing(const char *message, va_list args)deBaseModule
LogWarn(const char *message)deBaseModule
LogWarnFormat(const char *message,...)deBaseModule
LogWarnFormatUsing(const char *message, va_list args)deBaseModule
ProcessNetwork()=0deBaseNetworkModulepure virtual
SendCommand(const decUnicodeArgumentList &command, decUnicodeString &answer)deBaseModulevirtual
SetErrorTrace(const char *error, const char *sourceFunc, int sourceLine)deBaseModule
SetErrorTrace(const deException &exception)deBaseModule
SetParameterValue(int index, float value)deBaseModulevirtual
~deBaseModule()deBaseModulevirtual
~deBaseNetworkModule()deBaseNetworkModulevirtual