Drag[en]gine Game Engine  1.0
deBaseNetworkServer Class Reference

Network Module Server Peer. More...

#include <deBaseNetworkServer.h>

Public Member Functions

Constructors and Destructors
 deBaseNetworkServer ()
 
virtual ~deBaseNetworkServer ()
 
Management
virtual bool ListenOn (const char *address)
 
virtual void StopListening ()
 

Detailed Description

Network Module Server Peer.

Peer interface for server objects.

Author
Pl├╝ss Roland
Version
1.0
Date
2008

Constructor & Destructor Documentation

◆ deBaseNetworkServer()

deBaseNetworkServer::deBaseNetworkServer ( )

Creates a new peer.

◆ ~deBaseNetworkServer()

virtual deBaseNetworkServer::~deBaseNetworkServer ( )
virtual

Cleans up the peer.

Member Function Documentation

◆ ListenOn()

virtual bool deBaseNetworkServer::ListenOn ( const char *  address)
virtual

Starts listening on the given address for incoming connections. The format of the address is specific to the network module. Returns true if listening or false if something went wrong.

◆ StopListening()

virtual void deBaseNetworkServer::StopListening ( )
virtual

Stops listening.


The documentation for this class was generated from the following file: