Drag[en]gine Game Engine  1.0
deBaseNetworkState Class Reference

Network Module State Peer. More...

#include <deBaseNetworkState.h>

Public Member Functions

Constructors and Destructors
 deBaseNetworkState ()
 
virtual ~deBaseNetworkState ()
 
Notifications
virtual void ValueAdded (int index, deNetworkValue *value)
 
virtual void ValueChanged (int index, deNetworkValue *value)
 

Detailed Description

Network Module State Peer.

Network peer for the network state object.

Author
Pl├╝ss Roland
Version
1.0
Date
2008

Constructor & Destructor Documentation

◆ deBaseNetworkState()

deBaseNetworkState::deBaseNetworkState ( )

Creates a new peer.

◆ ~deBaseNetworkState()

virtual deBaseNetworkState::~deBaseNetworkState ( )
virtual

Cleans up the peer.

Member Function Documentation

◆ ValueAdded()

virtual void deBaseNetworkState::ValueAdded ( int  index,
deNetworkValue value 
)
virtual

Value has been added.

◆ ValueChanged()

virtual void deBaseNetworkState::ValueChanged ( int  index,
deNetworkValue value 
)
virtual

Value has changed.


The documentation for this class was generated from the following file: