Drag[en]gine Game Engine  1.0
deBasePhysicsDecal Class Reference

Physics Module Decal Peer. More...

#include <deBasePhysicsDecal.h>

Public Member Functions

Constructors and Destructors
 deBasePhysicsDecal ()
 
virtual ~deBasePhysicsDecal ()
 
Notifications
virtual void GeometryChanged ()
 
virtual void TransformChanged ()
 
virtual void SkinChanged ()
 
virtual void DynamicSkinChanged ()
 
virtual void VisibleChanged ()
 

Detailed Description

Physics Module Decal Peer.

Author
Pl├╝ss Roland
Version
1.0
Date
2012

Constructor & Destructor Documentation

◆ deBasePhysicsDecal()

deBasePhysicsDecal::deBasePhysicsDecal ( )

Creates a new peer.

◆ ~deBasePhysicsDecal()

virtual deBasePhysicsDecal::~deBasePhysicsDecal ( )
virtual

Cleans up the peer.

Member Function Documentation

◆ DynamicSkinChanged()

virtual void deBasePhysicsDecal::DynamicSkinChanged ( )
virtual

Dynamic skin changed.

◆ GeometryChanged()

virtual void deBasePhysicsDecal::GeometryChanged ( )
virtual

Position, orientation or size changed.

◆ SkinChanged()

virtual void deBasePhysicsDecal::SkinChanged ( )
virtual

Skin changed.

◆ TransformChanged()

virtual void deBasePhysicsDecal::TransformChanged ( )
virtual

Texture coordinates transformation changed.

◆ VisibleChanged()

virtual void deBasePhysicsDecal::VisibleChanged ( )
virtual

Visible changed.


The documentation for this class was generated from the following file: