Drag[en]gine Game Engine  1.0
deBasePhysicsForceField Class Reference

Physics system force field peer. More...

#include <deBasePhysicsForceField.h>

Public Member Functions

Constructors and Destructors
 deBasePhysicsForceField ()
 Create peer. More...
 
virtual ~deBasePhysicsForceField ()
 Clean up peer. More...
 
Management
virtual void PositionChanged ()
 Position changed. More...
 
virtual void OrientationChanged ()
 Orientation changed. More...
 
virtual void InfluenceAreaChanged ()
 Influence area changed. More...
 
virtual void RadiusChanged ()
 Radius changed. More...
 
virtual void ExponentChanged ()
 Exponent changed. More...
 
virtual void TypeChanged ()
 Field or application type changed. More...
 
virtual void DirectionChanged ()
 Direction changed. More...
 
virtual void ForceChanged ()
 Force changed. More...
 
virtual void FluctuationChanged ()
 Direction or force fluctuation changed. More...
 
virtual void CollisionFilterChanged ()
 Collision filter changed. More...
 
virtual void EnabledChanged ()
 Enabled changed. More...
 

Detailed Description

Physics system force field peer.

Constructor & Destructor Documentation

◆ deBasePhysicsForceField()

deBasePhysicsForceField::deBasePhysicsForceField ( )

Create peer.

◆ ~deBasePhysicsForceField()

virtual deBasePhysicsForceField::~deBasePhysicsForceField ( )
virtual

Clean up peer.

Member Function Documentation

◆ CollisionFilterChanged()

virtual void deBasePhysicsForceField::CollisionFilterChanged ( )
virtual

Collision filter changed.

◆ DirectionChanged()

virtual void deBasePhysicsForceField::DirectionChanged ( )
virtual

Direction changed.

◆ EnabledChanged()

virtual void deBasePhysicsForceField::EnabledChanged ( )
virtual

Enabled changed.

◆ ExponentChanged()

virtual void deBasePhysicsForceField::ExponentChanged ( )
virtual

Exponent changed.

◆ FluctuationChanged()

virtual void deBasePhysicsForceField::FluctuationChanged ( )
virtual

Direction or force fluctuation changed.

◆ ForceChanged()

virtual void deBasePhysicsForceField::ForceChanged ( )
virtual

Force changed.

◆ InfluenceAreaChanged()

virtual void deBasePhysicsForceField::InfluenceAreaChanged ( )
virtual

Influence area changed.

◆ OrientationChanged()

virtual void deBasePhysicsForceField::OrientationChanged ( )
virtual

Orientation changed.

◆ PositionChanged()

virtual void deBasePhysicsForceField::PositionChanged ( )
virtual

Position changed.

◆ RadiusChanged()

virtual void deBasePhysicsForceField::RadiusChanged ( )
virtual

Radius changed.

◆ TypeChanged()

virtual void deBasePhysicsForceField::TypeChanged ( )
virtual

Field or application type changed.


The documentation for this class was generated from the following file: