Drag[en]gine Game Engine  1.0
deBasePhysicsParticleEmitterInstance Class Reference

Physics Particle Emitter Instance Peer. More...

#include <deBasePhysicsParticleEmitterInstance.h>

Public Member Functions

Constructors and Destructors
 deBasePhysicsParticleEmitterInstance ()
 
virtual ~deBasePhysicsParticleEmitterInstance ()
 
Management
virtual void EmitterChanged ()
 
virtual void PositionChanged ()
 
virtual void OrientationChanged ()
 
virtual void EnableCastingChanged ()
 
virtual void CollisionFilterChanged ()
 
virtual void WarmUpTimeChanged ()
 
virtual void ControllerChanged (int controller)
 
virtual void TypeChanged (int type)
 
virtual void ResetBurst ()
 
virtual void KillAllParticles ()
 

Detailed Description

Physics Particle Emitter Instance Peer.

Author
Pl├╝ss Roland
Version
1.0
Date
2010

Constructor & Destructor Documentation

◆ deBasePhysicsParticleEmitterInstance()

deBasePhysicsParticleEmitterInstance::deBasePhysicsParticleEmitterInstance ( )

Creates a new peer.

◆ ~deBasePhysicsParticleEmitterInstance()

virtual deBasePhysicsParticleEmitterInstance::~deBasePhysicsParticleEmitterInstance ( )
virtual

Cleans up the peer.

Member Function Documentation

◆ CollisionFilterChanged()

virtual void deBasePhysicsParticleEmitterInstance::CollisionFilterChanged ( )
virtual

Collision filter changed.

◆ ControllerChanged()

virtual void deBasePhysicsParticleEmitterInstance::ControllerChanged ( int  controller)
virtual

Controller changed.

◆ EmitterChanged()

virtual void deBasePhysicsParticleEmitterInstance::EmitterChanged ( )
virtual

Emitter changed.

◆ EnableCastingChanged()

virtual void deBasePhysicsParticleEmitterInstance::EnableCastingChanged ( )
virtual

Enable casting changed.

◆ KillAllParticles()

virtual void deBasePhysicsParticleEmitterInstance::KillAllParticles ( )
virtual

Kill all particles.

◆ OrientationChanged()

virtual void deBasePhysicsParticleEmitterInstance::OrientationChanged ( )
virtual

Orientation changed.

◆ PositionChanged()

virtual void deBasePhysicsParticleEmitterInstance::PositionChanged ( )
virtual

Position changed.

◆ ResetBurst()

virtual void deBasePhysicsParticleEmitterInstance::ResetBurst ( )
virtual

Reset burst particles.

◆ TypeChanged()

virtual void deBasePhysicsParticleEmitterInstance::TypeChanged ( int  type)
virtual

Type changed.

◆ WarmUpTimeChanged()

virtual void deBasePhysicsParticleEmitterInstance::WarmUpTimeChanged ( )
virtual

Warm up time changed.


The documentation for this class was generated from the following file: