deBasePhysicsWorld Class Reference

Physics Module World Peer. More...

#include <deBasePhysicsWorld.h>

List of all members.

Public Member Functions

Constructors and Destructors
 deBasePhysicsWorld ()
 Creates a new peer.
virtual ~deBasePhysicsWorld ()
 Cleans up the peer.
Management
virtual void Update (float elapsed)
 Update dynamic parts of scene.
virtual void DetectCollisions (float elapsed)
 Carry out collision detection on all colliders in the world.
Notifications
virtual void SizeChanged ()
 Size changed.
virtual void PhysicsChanged ()
 Physics properties changed.
virtual void HeightTerrainChanged ()
 Height Terrain changed.
virtual void ComponentAdded (int index, deComponent *component)
 Component has been added.
virtual void ComponentRemoved (int index, deComponent *component)
 Component has been removed.
virtual void AllComponentsRemoved ()
 All components have been removed.
virtual void ColliderAdded (int index, deCollider *collider)
 Collider has been added.
virtual void ColliderRemoved (int index, deCollider *collider)
 Collider has been removed.
virtual void AllCollidersRemoved ()
 All colliders have been removed.
virtual void TouchSensorAdded (int index, deTouchSensor *touchSensor)
 Touch sensor has been added.
virtual void TouchSensorRemoved (int index, deTouchSensor *touchSensor)
 Touch sensor has been removed.
virtual void AllTouchSensorsRemoved ()
 All touch sensors have been removed.
virtual void PropFieldAdded (int index, dePropField *propField)
 Prop field has been added.
virtual void PropFieldRemoved (int index, dePropField *propField)
 Prop field has been removed.
virtual void AllPropFieldsRemoved ()
 All prop fields have been removed.
virtual void ForceFieldAdded (int index, deForceField *forceField)
 Force field has been added.
virtual void ForceFieldRemoved (int index, deForceField *forceField)
 Force field has been removed.
virtual void AllForceFieldsRemoved ()
 All force fields have been removed.
virtual void ParticleEmitterAdded (deParticleEmitter *emitter)
 Prop field has been added.
virtual void ParticleEmitterRemoved (deParticleEmitter *emitter)
 Prop field has been removed.
virtual void AllParticleEmittersRemoved ()
 All prop fields have been removed.
virtual void SmokeEmitterAdded (int index, deSmokeEmitter *smokeEmitter)
 Prop field has been added.
virtual void SmokeEmitterRemoved (int index, deSmokeEmitter *smokeEmitter)
 Prop field has been removed.
virtual void AllSmokeEmittersRemoved ()
 All prop fields have been removed.
Collision Detection
virtual void RayHits (const decDVector &rayOrigin, const decVector &rayDirection, deBaseScriptingCollider *listener, decLayerMask &layerMask, int groupNumber)
 Tests a ray for collision with scene elements.
virtual void ColliderHits (deCollider *collider, deBaseScriptingCollider *listener)
 Tests the collider for collision with scene elements.
virtual void ColliderMoveHits (deCollider *collider, const decVector &displacement, deBaseScriptingCollider *listener)
 Tests the moving collider for collision with scene elements.

Detailed Description

Physics Module World Peer.

Worlds are used by the physics module to provide collision detection and physical simulations against the contained scenes.

Author:
Plüss Roland
Version:
1.0
Date:
2008

Constructor & Destructor Documentation

deBasePhysicsWorld::deBasePhysicsWorld (  )

Creates a new peer.

virtual deBasePhysicsWorld::~deBasePhysicsWorld (  ) [virtual]

Cleans up the peer.


Member Function Documentation

virtual void deBasePhysicsWorld::AllCollidersRemoved (  ) [virtual]

All colliders have been removed.

virtual void deBasePhysicsWorld::AllComponentsRemoved (  ) [virtual]

All components have been removed.

virtual void deBasePhysicsWorld::AllForceFieldsRemoved (  ) [virtual]

All force fields have been removed.

virtual void deBasePhysicsWorld::AllParticleEmittersRemoved (  ) [virtual]

All prop fields have been removed.

virtual void deBasePhysicsWorld::AllPropFieldsRemoved (  ) [virtual]

All prop fields have been removed.

virtual void deBasePhysicsWorld::AllSmokeEmittersRemoved (  ) [virtual]

All prop fields have been removed.

virtual void deBasePhysicsWorld::AllTouchSensorsRemoved (  ) [virtual]

All touch sensors have been removed.

virtual void deBasePhysicsWorld::ColliderAdded ( int  index,
deCollider collider 
) [virtual]

Collider has been added.

virtual void deBasePhysicsWorld::ColliderHits ( deCollider collider,
deBaseScriptingCollider listener 
) [virtual]

Tests the collider for collision with scene elements.

For each collision the collisionResponse function of the listener assigned to the collider is called. To stop testing set StopTesting in the provided collision information object to true.

Has to be overwritten by the physics system to provide this test. The default implementation does nothing at all.

virtual void deBasePhysicsWorld::ColliderMoveHits ( deCollider collider,
const decVector displacement,
deBaseScriptingCollider listener 
) [virtual]

Tests the moving collider for collision with scene elements.

For each collision starting with the earliest the collisionResponse function of the listener assigned to the collider is called. To stop testing set StopTesting in the provided collision information object to true.

Has to be overwritten by the physics system to provide this test. The default implementation does nothing at all.

virtual void deBasePhysicsWorld::ColliderRemoved ( int  index,
deCollider collider 
) [virtual]

Collider has been removed.

virtual void deBasePhysicsWorld::ComponentAdded ( int  index,
deComponent component 
) [virtual]

Component has been added.

virtual void deBasePhysicsWorld::ComponentRemoved ( int  index,
deComponent component 
) [virtual]

Component has been removed.

virtual void deBasePhysicsWorld::DetectCollisions ( float  elapsed ) [virtual]

Carry out collision detection on all colliders in the world.

The elapsed time is used to calculate travel distances as colliders store the velocity to travel and not the distance travelled.

virtual void deBasePhysicsWorld::ForceFieldAdded ( int  index,
deForceField forceField 
) [virtual]

Force field has been added.

virtual void deBasePhysicsWorld::ForceFieldRemoved ( int  index,
deForceField forceField 
) [virtual]

Force field has been removed.

virtual void deBasePhysicsWorld::HeightTerrainChanged (  ) [virtual]

Height Terrain changed.

virtual void deBasePhysicsWorld::ParticleEmitterAdded ( deParticleEmitter emitter ) [virtual]

Prop field has been added.

virtual void deBasePhysicsWorld::ParticleEmitterRemoved ( deParticleEmitter emitter ) [virtual]

Prop field has been removed.

virtual void deBasePhysicsWorld::PhysicsChanged (  ) [virtual]

Physics properties changed.

virtual void deBasePhysicsWorld::PropFieldAdded ( int  index,
dePropField propField 
) [virtual]

Prop field has been added.

virtual void deBasePhysicsWorld::PropFieldRemoved ( int  index,
dePropField propField 
) [virtual]

Prop field has been removed.

virtual void deBasePhysicsWorld::RayHits ( const decDVector rayOrigin,
const decVector rayDirection,
deBaseScriptingCollider listener,
decLayerMask layerMask,
int  groupNumber 
) [virtual]

Tests a ray for collision with scene elements.

For each collision the collisionResponse function the given listener is called. To stop testing set StopTesting in the provided collision information object to true. The distance parameter in the collision response represents the actual distance to the ray origin along the ray direction.

Has to be overwritten by the physics system to provide this test. The default implementation does nothing at all.

Parameters:
rayOriginOrigin of the ray.
rayDirectionNormalized direction of the ray.
listenerListener to ask about collisions.
layerMaskLayer mask to test for collisions with.
groupNumberGroup number to test for collision with or 0.
virtual void deBasePhysicsWorld::SizeChanged (  ) [virtual]

Size changed.

virtual void deBasePhysicsWorld::SmokeEmitterAdded ( int  index,
deSmokeEmitter smokeEmitter 
) [virtual]

Prop field has been added.

virtual void deBasePhysicsWorld::SmokeEmitterRemoved ( int  index,
deSmokeEmitter smokeEmitter 
) [virtual]

Prop field has been removed.

virtual void deBasePhysicsWorld::TouchSensorAdded ( int  index,
deTouchSensor touchSensor 
) [virtual]

Touch sensor has been added.

virtual void deBasePhysicsWorld::TouchSensorRemoved ( int  index,
deTouchSensor touchSensor 
) [virtual]

Touch sensor has been removed.

virtual void deBasePhysicsWorld::Update ( float  elapsed ) [virtual]

Update dynamic parts of scene.

Parameters:
elapsedSeconds elapsed since last update

The documentation for this class was generated from the following file: