Drag[en]gine Game Engine  1.0
deBaseScriptingConnection Class Reference

Scripting Module Connection Peer. More...

#include <deBaseScriptingConnection.h>

Public Member Functions

Constructors and Destructors
 deBaseScriptingConnection ()
 
virtual ~deBaseScriptingConnection ()
 
Notifications
virtual void ConnectionEstablished ()
 
virtual void ConnectionFailed ()
 
virtual void ConnectionClosed ()
 
virtual void MessageProgress (int bytesReceived)
 
virtual void MessageReceived (const char *message, int length)
 
virtual deNetworkStateLinkState (const char *message, int length)
 

Detailed Description

Scripting Module Connection Peer.

Author
Pl├╝ss Roland
Version
1.0
Date
2008

Constructor & Destructor Documentation

◆ deBaseScriptingConnection()

deBaseScriptingConnection::deBaseScriptingConnection ( )

Creates a new peer.

◆ ~deBaseScriptingConnection()

virtual deBaseScriptingConnection::~deBaseScriptingConnection ( )
virtual

Cleans up the peer.

Member Function Documentation

◆ ConnectionClosed()

virtual void deBaseScriptingConnection::ConnectionClosed ( )
virtual

Connection has been closed by the local or remote host.

◆ ConnectionEstablished()

virtual void deBaseScriptingConnection::ConnectionEstablished ( )
virtual

Connection established.

◆ ConnectionFailed()

virtual void deBaseScriptingConnection::ConnectionFailed ( )
virtual

Connection failed.

◆ LinkState()

virtual deNetworkState* deBaseScriptingConnection::LinkState ( const char *  message,
int  length 
)
virtual

Host sends a state to link. Returns the state to link to. Returns NULL if the link can not be established resulting in an error send back to the host.

◆ MessageProgress()

virtual void deBaseScriptingConnection::MessageProgress ( int  bytesReceived)
virtual

A long message is in progress of receiving.

◆ MessageReceived()

virtual void deBaseScriptingConnection::MessageReceived ( const char *  message,
int  length 
)
virtual

A message has been received.


The documentation for this class was generated from the following file: