Drag[en]gine Game Engine  1.0
deBaseScriptingNetworkState Class Reference

Scripting Module Network State Peer. More...

#include <deBaseScriptingNetworkState.h>

Public Member Functions

Constructors and Destructors
 deBaseScriptingNetworkState ()
 
virtual ~deBaseScriptingNetworkState ()
 
Notifications
virtual void StateValueChanged (int index)
 

Detailed Description

Scripting Module Network State Peer.

Author
Pl├╝ss Roland
Version
1.0
Date
2008

Constructor & Destructor Documentation

◆ deBaseScriptingNetworkState()

deBaseScriptingNetworkState::deBaseScriptingNetworkState ( )

Creates a new peer.

◆ ~deBaseScriptingNetworkState()

virtual deBaseScriptingNetworkState::~deBaseScriptingNetworkState ( )
virtual

Cleans up the peer.

Member Function Documentation

◆ StateValueChanged()

virtual void deBaseScriptingNetworkState::StateValueChanged ( int  index)
virtual

State value changed.


The documentation for this class was generated from the following file: