Drag[en]gine Game Engine  1.0
deBillboard Member List

This is the complete list of members for deBillboard, including all inherited members.

AddReference()deObject
deBillboard(deBillboardManager *manager)deBillboard
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
FreeReference()deObject
GetAxis() constdeBillboardinline
GetDynamicSkin() constdeBillboardinline
GetEngine() constdeResource
GetGraphicPeer() constdeBillboardinline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetLLWorldNext() constdeBillboardinline
GetLLWorldPrev() constdeBillboardinline
GetLocked() constdeBillboardinline
GetOffset() constdeBillboardinline
GetParentWorld() constdeBillboardinline
GetPosition() constdeBillboardinline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetSize() constdeBillboardinline
GetSizeFixedToScreen() constdeBillboardinline
GetSkin() constdeBillboardinline
GetSpherical() constdeBillboardinline
GetVisible() constdeBillboardinline
MarkLeaking()deResource
SetAxis(const decVector &axis)deBillboard
SetDynamicSkin(deDynamicSkin *dynamicSkin)deBillboard
SetGraphicPeer(deBaseGraphicBillboard *peer)deBillboard
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetLLWorldNext(deBillboard *billboard)deBillboard
SetLLWorldPrev(deBillboard *billboard)deBillboard
SetLocked(bool locked)deBillboard
SetOffset(const decVector2 &offset)deBillboard
SetParentWorld(deWorld *world)deBillboard
SetPosition(const decDVector &position)deBillboard
SetSize(const decVector2 &size)deBillboard
SetSizeFixedToScreen(bool sizeFixedToScreen)deBillboard
SetSkin(deSkin *skin)deBillboard
SetSpherical(bool spherical)deBillboard
SetVisible(bool visible)deBillboard
~deBillboard()deBillboardprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual