Drag[en]gine Game Engine  1.0
deCamera Member List

This is the complete list of members for deCamera, including all inherited members.

AddEffect(deEffect *effect)deCamera
AddReference()deObject
deCamera(deCameraManager *manager)deCamera
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
FreeReference()deObject
GetAdaptionTime() constdeCamerainline
GetEffectAt(int index) constdeCamera
GetEffectCount() constdeCamera
GetEngine() constdeResource
GetExposure() constdeCamerainline
GetFov() constdeCamerainline
GetFovRatio() constdeCamerainline
GetGraphicCamera() constdeCamerainline
GetHighestIntensity() constdeCamerainline
GetImageDistance() constdeCamerainline
GetLayerMask()deCamerainline
GetLayerMask() constdeCamerainline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetLLWorldNext() constdeCamerainline
GetLLWorldPrev() constdeCamerainline
GetLowestIntensity() constdeCamerainline
GetOrientation() constdeCamerainline
GetParentWorld() constdeCamerainline
GetPosition() constdeCamerainline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetViewDistance() constdeCamerainline
MarkLeaking()deResource
NotifyLayerMaskChanged()deCamera
RemoveAllEffects()deCamera
RemoveEffect(deEffect *effect)deCamera
SetAdaptionTime(float adaptionTime)deCamera
SetExposure(float exposure)deCamera
SetFov(float fov)deCamera
SetFovRatio(float ratio)deCamera
SetGraphicCamera(deBaseGraphicCamera *camera)deCamera
SetHighestIntensity(float highestIntensity)deCamera
SetImageDistance(float distance)deCamera
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetLLWorldNext(deCamera *camera)deCamera
SetLLWorldPrev(deCamera *camera)deCamera
SetLowestIntensity(float lowestIntensity)deCamera
SetOrientation(const decQuaternion &orientation)deCamera
SetParentWorld(deWorld *world)deCamera
SetPosition(const decDVector &position)deCamera
SetViewDistance(float distance)deCamera
~deCamera()deCameraprotected
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual