deCameraManager Class Reference

Scene Camera Resource Manager. More...

#include <deCameraManager.h>

Inheritance diagram for deCameraManager:
deResourceManager

List of all members.

Public Member Functions

Constructors and Destructors
 deCameraManager (deEngine *engine)
 Creates a new scene camera resource manager linked to the given engine.
 ~deCameraManager ()
 Cleans up the scene camera resource manager and reports leaking resources.
Management
deCameraGetCameraAt (int index) const
 Retrieves the camera at the given index.
int GetCameraCount () const
 retrieves the count of scene cameras.
deCameraCreateCamera ()
 Creates a new scene camera.
System Peer Management
void SystemGraphicLoad ()
 Graphic System Peers of all stored resources have to be created.
void SystemGraphicUnload ()
 Graphic System Peers of all stored resources have to be freed.
Resource only Functions

Those functions are only for resource objects and should never be called directly from an application.

void RemoveResource (deResource *resource)
 Removes the given resource from the manager without freeing it.

Detailed Description

Scene Camera Resource Manager.

Author:
Plüss Roland
Version:
1.0
Date:
2008

Constructor & Destructor Documentation

deCameraManager::deCameraManager ( deEngine engine )

Creates a new scene camera resource manager linked to the given engine.

deCameraManager::~deCameraManager (  )

Cleans up the scene camera resource manager and reports leaking resources.


Member Function Documentation

deCamera* deCameraManager::CreateCamera (  )

Creates a new scene camera.

deCamera* deCameraManager::GetCameraAt ( int  index ) const

Retrieves the camera at the given index.

int deCameraManager::GetCameraCount (  ) const

retrieves the count of scene cameras.

void deCameraManager::RemoveResource ( deResource resource ) [virtual]

Removes the given resource from the manager without freeing it.

Implements deResourceManager.

void deCameraManager::SystemGraphicLoad (  ) [virtual]

Graphic System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deCameraManager::SystemGraphicUnload (  ) [virtual]

Graphic System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.


The documentation for this class was generated from the following file: