Drag[en]gine Game Engine  1.0
deCollider Member List

This is the complete list of members for deCollider, including all inherited members.

AddAttachment(deColliderAttachment *attachment)deCollider
AddCollisionTest(deColliderCollisionTest *collisionTest)deCollider
AddConstraint(deColliderConstraint *constraint)deCollider
AddIgnoreCollider(deCollider *collider)deCollider
AddReference()deObject
ApplyForce(const decVector &force)deCollider
ApplyForceAt(const decVector &force, const decVector &point)deCollider
ApplyImpuls(const decVector &impuls)deCollider
ApplyImpulsAt(const decVector &impuls, const decVector &point)deCollider
ApplyTorque(const decVector &torque)deCollider
ApplyTorqueImpuls(const decVector &torqueImpuls)deCollider
AttachmentsForceUpdate()deCollider
ColliderHits(deCollider *collider, deBaseScriptingCollider *listener)deCollider
ColliderMoveHits(deCollider *collider, const decVector &displacement, deBaseScriptingCollider *listener)deCollider
ColliderMoveRotateHits(deCollider *collider, const decVector &displacement, const decVector &rotation, deBaseScriptingCollider *listener)deCollider
ColliderRotateHits(deCollider *collider, const decVector &rotation, deBaseScriptingCollider *listener)deCollider
deCollider(deColliderManager *manager)deCollider
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
eResponseType enum namedeCollider
ertDynamic enum valuedeCollider
ertKinematic enum valuedeCollider
ertStatic enum valuedeCollider
FreeReference()deObject
GetAngularVelocity() constdeColliderinline
GetAttachmentAt(int index) constdeCollider
GetAttachmentCount() constdeColliderinline
GetAttachmentWith(deResource *resource) constdeCollider
GetCollisionFilter() constdeColliderinline
GetCollisionTestAt(int index) constdeCollider
GetCollisionTestCount() constdeCollider
GetConstraintAt(int index) constdeCollider
GetConstraintCount() constdeColliderinline
GetEnabled() constdeColliderinline
GetEngine() constdeResource
GetForceFieldDirect() constdeColliderinline
GetForceFieldMass() constdeColliderinline
GetForceFieldSpeed() constdeColliderinline
GetForceFieldSurface() constdeColliderinline
GetGravity() constdeColliderinline
GetIgnoreColliderAt(int index) constdeCollider
GetIgnoreColliderCount() constdeCollider
GetLinearVelocity() constdeColliderinline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetLLWorldNext() constdeColliderinline
GetLLWorldPrev() constdeColliderinline
GetMass() constdeColliderinline
GetOrientation() constdeColliderinline
GetParentWorld() constdeColliderinline
GetPhysicsCollider() constdeColliderinline
GetPosition() constdeColliderinline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetResponseType() constdeColliderinline
GetScale() constdeColliderinline
GetScriptingCollider() constdeColliderinline
GetUseLocalGravity() constdeColliderinline
HasAttachmentWith(deResource *resource) constdeCollider
HasCollisionTest(deColliderCollisionTest *collisionTest) constdeCollider
HasConstraint(deColliderConstraint *constraint) constdeCollider
HasIgnoreCollider(deCollider *collider) constdeCollider
IndexOfCollisionTest(deColliderCollisionTest *collisionTest) constdeCollider
IndexOfConstraint(deColliderConstraint *constraint) constdeCollider
MarkLeaking()deResource
NotifyAttachmentChanged(int index)deCollider
NotifyCollisionTestChanged(int index)deCollider
NotifyCollisionTestEnableChanged(int index)deCollider
NotifyConstraintChanged(int index)deCollider
pNotifyBoneAngularVelocityChanged(int index)deCollider
pNotifyBoneDynamicChanged(int index)deCollider
pNotifyBoneLinearVelocityChanged(int index)deCollider
pNotifyBoneOrientationChanged(int index)deCollider
pNotifyBonePositionChanged(int index)deCollider
pNotifyBonePropertiesChanged(int index)deCollider
pNotifyCollisionVolumeChanged()deColliderprotected
pNotifyComponentChanged()deColliderprotected
pNotifyRigChanged()deColliderprotected
PointInside(const decDVector &point)deCollider
RayHits(const decDVector &rayOrigin, const decVector &rayDirection, deBaseScriptingCollider *listener)deCollider
RemoveAllAttachments()deCollider
RemoveAllCollisionTests()deCollider
RemoveAllConstraints()deCollider
RemoveAllIgnoreColliders()deCollider
RemoveAttachment(deColliderAttachment *attachment)deCollider
RemoveCollisionTest(deColliderCollisionTest *collisionTest)deCollider
RemoveConstraint(deColliderConstraint *constraint)deCollider
RemoveIgnoreCollider(deCollider *collider)deCollider
SetAngularVelocity(const decVector &angVelo)deCollider
SetCollisionFilter(const decCollisionFilter &filter)deCollider
SetEnabled(bool enabled)deCollider
SetForceFieldDirect(float factor)deCollider
SetForceFieldMass(float factor)deCollider
SetForceFieldSpeed(float factor)deCollider
SetForceFieldSurface(float factor)deCollider
SetGravity(const decVector &gravity)deCollider
SetLinearVelocity(const decVector &linVelo)deCollider
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetLLWorldNext(deCollider *collider)deCollider
SetLLWorldPrev(deCollider *collider)deCollider
SetMass(float mass)deCollider
SetOrientation(const decQuaternion &orientation)deCollider
SetParentWorld(deWorld *world)deCollider
SetPhysicsCollider(deBasePhysicsCollider *phyCollider)deCollider
SetPosition(const decDVector &position)deCollider
SetResponseType(eResponseType responseType)deCollider
SetScale(const decVector &scale)deCollider
SetScriptingCollider(deBaseScriptingCollider *scrCollider)deCollider
SetUseLocalGravity(bool useLocalGravity)deCollider
Visit(deColliderVisitor &visitor)deCollidervirtual
~deCollider()deColliderprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual