deCollisionInfo Class Reference

Collision Information. More...

#include <deCollisionInfo.h>

Inheritance diagram for deCollisionInfo:
deObject

List of all members.

Public Member Functions

Constructors and Destructors
 deCollisionInfo ()
 Creates a new collision info object.
virtual ~deCollisionInfo ()
 Cleans up the collision info object.
Management
deHeightTerrainGetHeightTerrain () const
 Retrieves the height terrain or NULL if no collision occured.
deHeightTerrainSectorGetHTSector () const
 Retrieves the height terrain sector or NULL if no collision occured.
deColliderGetCollider () const
 Retrieves the collider or NULL if no collision occured.
int GetBone () const
 Retrieves the bone or -1 if no collision occured.
int GetFace () const
 Retrieves the face or -1 if no collision occured.
float GetDistance () const
 Retrieves the distance travelled along the displacement vector indicated with a value in the range of 0 to 1.
const decVectorGetNormal () const
 Retrieves the hit normal.
bool GetStopTesting () const
 Determines if the collision detection has to be stopped.
bool IsHTSector () const
 Determines if this is a height terrain sector.
bool IsCollider () const
 Determines if this is a collider.
bool HasCollision () const
 Determines if a collision occured.
void SetHTSector (deHeightTerrain *heightTerrain, deHeightTerrainSector *sector)
 Sets the given height terrain sector.
void SetCollider (deCollider *collider, int bone, int face)
 Sets the collider.
void Clear ()
 Clears the collision.
void SetDistance (float distance)
 Sets the distance travelled along the displacement vector indicated with a value in the range of 0 to 1.
void SetNormal (const decVector &normal)
 Sets the hit normal.
void SetStopTesting (bool stopTesting)
 Sets if the collision detection has to be stopped.

Detailed Description

Collision Information.

Stores informations about a collision between a collider and a height terrain or another collider. This object is reference counted because it does keep references to the collision objects.

Author:
Plüss Roland
Version:
1.0
Date:
2008

Constructor & Destructor Documentation

deCollisionInfo::deCollisionInfo (  )

Creates a new collision info object.

virtual deCollisionInfo::~deCollisionInfo (  ) [virtual]

Cleans up the collision info object.


Member Function Documentation

void deCollisionInfo::Clear (  )

Clears the collision.

int deCollisionInfo::GetBone (  ) const [inline]

Retrieves the bone or -1 if no collision occured.

The bone is set if a collider is hit and the collider has bone informations. In all other cases this is -1.

deCollider* deCollisionInfo::GetCollider (  ) const [inline]

Retrieves the collider or NULL if no collision occured.

float deCollisionInfo::GetDistance (  ) const [inline]

Retrieves the distance travelled along the displacement vector indicated with a value in the range of 0 to 1.

int deCollisionInfo::GetFace (  ) const [inline]

Retrieves the face or -1 if no collision occured.

The face is set if a component is hit which has a model assigned to it. In all other cases this is -1.

deHeightTerrain* deCollisionInfo::GetHeightTerrain (  ) const [inline]

Retrieves the height terrain or NULL if no collision occured.

deHeightTerrainSector* deCollisionInfo::GetHTSector (  ) const [inline]

Retrieves the height terrain sector or NULL if no collision occured.

const decVector& deCollisionInfo::GetNormal (  ) const [inline]

Retrieves the hit normal.

bool deCollisionInfo::GetStopTesting (  ) const [inline]

Determines if the collision detection has to be stopped.

bool deCollisionInfo::HasCollision (  ) const

Determines if a collision occured.

bool deCollisionInfo::IsCollider (  ) const

Determines if this is a collider.

bool deCollisionInfo::IsHTSector (  ) const

Determines if this is a height terrain sector.

void deCollisionInfo::SetCollider ( deCollider collider,
int  bone,
int  face 
)

Sets the collider.

Bone is the index of the hit bone if the collider contains bones. Otherwise this is -1 if no particular bone has been hit. The same goes for the face if the collider has a mesh assigned to it.

void deCollisionInfo::SetDistance ( float  distance )

Sets the distance travelled along the displacement vector indicated with a value in the range of 0 to 1.

void deCollisionInfo::SetHTSector ( deHeightTerrain heightTerrain,
deHeightTerrainSector sector 
)

Sets the given height terrain sector.

void deCollisionInfo::SetNormal ( const decVector normal )

Sets the hit normal.

void deCollisionInfo::SetStopTesting ( bool  stopTesting )

Sets if the collision detection has to be stopped.


The documentation for this class was generated from the following file: