Drag[en]gine Game Engine  1.0
deComponent Member List

This is the complete list of members for deComponent, including all inherited members.

AddDecal(deDecal *decal)deComponent
AddReference()deObject
CopyBonesToComponent(deComponent &component)deComponent
deComponent(deComponentManager *manager, deModel *model, deSkin *skin)deComponent
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
FindDecalsAt(const decVector &point, deDecalList *list) constdeComponent
FindDecalsTouching(decShape *shape, deDecalList *list) constdeComponent
FreeReference()deObject
GetAnimator() constdeComponentinline
GetAnimatorTask() constdeComponentinline
GetAudioComponent() constdeComponentinline
GetBone(int index) constdeComponent
GetBoneCount() constdeComponentinline
GetCastShadows() constdeComponentinline
GetDecalAt(int index) constdeComponent
GetDecalCount() constdeComponentinline
GetDynamicSkin() constdeComponentinline
GetEngine() constdeResource
GetFaceCenter(int index) constdeComponent
GetFaceCount() constdeComponentinline
GetFaceNormal(int index) constdeComponent
GetGraphicComponent() constdeComponentinline
GetGroupEnvMap() constdeComponentinline
GetImportance() constdeComponentinline
GetInverseMatrix()deComponent
GetLayerMask()deComponentinline
GetLayerMask() constdeComponentinline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetLLWorldNext() constdeComponentinline
GetLLWorldPrev() constdeComponentinline
GetMatrix()deComponent
GetMaximumExtend()deComponent
GetMinimumExtend()deComponent
GetModel() constdeComponentinline
GetModelRigMapping(int boneIndex) constdeComponent
GetModelRigMappingCount() constdeComponentinline
GetNormal(int index) constdeComponent
GetNormalCount() constdeComponentinline
GetOcclusionMesh() constdeComponentinline
GetOrientation() constdeComponentinline
GetParentWorld() constdeComponentinline
GetPeerAnimator() constdeComponentinline
GetPhysicsComponent() constdeComponentinline
GetPosition() constdeComponentinline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetRig() constdeComponentinline
GetScaling() constdeComponentinline
GetSkin() constdeComponentinline
GetStatic() constdeComponentinline
GetTextureAt(int index) constdeComponent
GetTextureCount() constdeComponentinline
GetVertex(int index) constdeComponent
GetVertexCount() constdeComponentinline
GetVisible() constdeComponentinline
GetWeights(int index) constdeComponent
GetWeightsCount() constdeComponentinline
IndexOfDecal(deDecal *decal) constdeComponent
IndexOfTextureClosestTo(const decVector &position, float radius) constdeComponent
InvalidateBones()deComponent
InvalidateExtends()deComponent
InvalidateMesh()deComponent
MarkLeaking()deResource
MatchesModelRig() constdeComponent
MatchesModelSkin() constdeComponent
NotifyLayerMaskChanged()deComponent
NotifyTextureChanged(int index) constdeComponent
PrepareBones()deComponent
PrepareBoneWeights()deComponent
PrepareExtends()deComponent
PrepareMatrix()deComponent
PrepareMesh()deComponent
PrepareWeights()deComponent
RemoveAllDecals()deComponent
RemoveDecal(deDecal *decal)deComponent
SetAnimator(deAnimator *animator)deComponent
SetAnimatorTask(deParallelTask *task)deComponent
SetAudioComponent(deBaseAudioComponent *audComp)deComponent
SetCastShadows(bool castShadows)deComponent
SetClosestExtends()deComponent
SetDynamicSkin(deDynamicSkin *dynamicSkin)deComponent
SetGraphicComponent(deBaseGraphicComponent *comp)deComponent
SetGroupEnvMap(const char *name)deComponent
SetImportance(int importance)deComponent
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetLLWorldNext(deComponent *component)deComponent
SetLLWorldPrev(deComponent *component)deComponent
SetModel(deModel *model)deComponent
SetModelAndSkin(deModel *model, deSkin *skin)deComponent
SetModelKeepTextures(deModel *model)deComponent
SetOcclusionMesh(deOcclusionMesh *occmesh)deComponent
SetOrientation(const decQuaternion &orientation)deComponent
SetParentWorld(deWorld *world)deComponent
SetPeerAnimator(deBaseAnimatorComponent *peer)deComponent
SetPhysicsComponent(deBasePhysicsComponent *comp)deComponent
SetPosition(const decDVector &pos)deComponent
SetRig(deRig *rig)deComponent
SetScaling(const decVector &scale)deComponent
SetSkin(deSkin *skin)deComponent
SetStatic(bool bStatic)deComponent
SetVisible(bool visible)deComponent
UpdateBoneAt(int index)deComponent
ValidateBones()deComponent
~deComponent()deComponentprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual