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deComponent Member List
This is the complete list of members for
deComponent
, including all inherited members.
AddDecal
(deDecal *decal)
deComponent
AddModifier
(deComponentModifier *modifier)
deComponent
AddReference
()
deObject
deComponent
(deComponentManager *manager, deModel *model, deSkin *skin)
deComponent
deObject
()
deObject
deResource
(deResourceManager *resMgr)
deResource
FindDecalsAt
(const decVector &point, deDecalList *list)
deComponent
FindDecalsTouching
(decShape *shape, deDecalList *list)
deComponent
FreeReference
()
deObject
GetAudioComponent
() const
deComponent
[inline]
GetBone
(int index) const
deComponent
GetBoneCount
() const
deComponent
[inline]
GetCastShadows
() const
deComponent
[inline]
GetDecalAt
(int index) const
deComponent
GetDecalCount
() const
deComponent
[inline]
GetDynamicSkin
() const
deComponent
[inline]
GetEngine
() const
deResource
GetFaceCenter
(int index) const
deComponent
GetFaceCount
() const
deComponent
[inline]
GetFaceNormal
(int index) const
deComponent
GetGraphicComponent
() const
deComponent
[inline]
GetImportance
() const
deComponent
[inline]
GetInverseMatrix
()
deComponent
GetMatrix
()
deComponent
GetMaximumExtend
()
deComponent
GetMinimumExtend
()
deComponent
GetModel
() const
deComponent
[inline]
GetModelRigMapping
(int boneIndex) const
deComponent
GetModelRigMappingCount
() const
deComponent
[inline]
GetModifierAt
(int index) const
deComponent
GetModifierCount
() const
deComponent
[inline]
GetModifierFor
(int renderModifierIndex) const
deComponent
GetNormal
(int index) const
deComponent
GetNormalCount
() const
deComponent
[inline]
GetOccluder
() const
deComponent
[inline]
GetOrientation
() const
deComponent
[inline]
GetPhysicsComponent
() const
deComponent
[inline]
GetPosition
() const
deComponent
[inline]
GetRefCount
() const
deObject
[inline]
GetResourceManager
() const
deResource
[inline]
GetRig
() const
deComponent
[inline]
GetScaling
() const
deComponent
[inline]
GetScriptingComponent
() const
deComponent
[inline]
GetSkin
() const
deComponent
[inline]
GetStatic
() const
deComponent
[inline]
GetTextureAt
(int index) const
deComponent
GetTextureCount
() const
deComponent
[inline]
GetVertex
(int index) const
deComponent
GetVertexCount
() const
deComponent
[inline]
GetVisible
() const
deComponent
[inline]
GetWeights
(int index) const
deComponent
GetWeightsCount
() const
deComponent
[inline]
HasModifier
(deComponentModifier *modifier) const
deComponent
HasModifierFor
(int renderModifierIndex) const
deComponent
IndexOfDecal
(deDecal *decal) const
deComponent
IndexOfModifier
(deComponentModifier *modifier) const
deComponent
IndexOfModifierFor
(int renderModifierIndex) const
deComponent
InvalidateBones
()
deComponent
InvalidateExtends
()
deComponent
InvalidateMesh
()
deComponent
MatchesModelRig
() const
deComponent
MatchesModelSkin
() const
deComponent
NotifyModifierChanged
(deComponentModifier *modifier)
deComponent
NotifyTextureChanged
(int index) const
deComponent
PrepareBones
()
deComponent
PrepareExtends
()
deComponent
PrepareMatrix
()
deComponent
PrepareMesh
()
deComponent
PrepareWeights
()
deComponent
RemoveAllDecals
()
deComponent
RemoveAllModifiers
()
deComponent
RemoveDecal
(deDecal *decal)
deComponent
RemoveModifier
(deComponentModifier *modifier)
deComponent
SetAudioComponent
(deBaseAudioComponent *audComp)
deComponent
SetCastShadows
(bool castShadows)
deComponent
SetClosestExtends
()
deComponent
SetDynamicSkin
(deDynamicSkin *dynamicSkin)
deComponent
SetGraphicComponent
(deBaseGraphicComponent *comp)
deComponent
SetImportance
(int importance)
deComponent
SetModel
(deModel *model)
deComponent
SetModelAndSkin
(deModel *model, deSkin *skin)
deComponent
SetOccluder
(deModel *model)
deComponent
SetOrientation
(const decQuaternion &orientation)
deComponent
SetPhysicsComponent
(deBasePhysicsComponent *comp)
deComponent
SetPosition
(const decDVector &pos)
deComponent
SetRig
(deRig *rig)
deComponent
SetScaling
(const decVector &scale)
deComponent
SetScriptingComponent
(deBaseScriptingComponent *comp)
deComponent
SetSkin
(deSkin *skin)
deComponent
SetStatic
(bool bStatic)
deComponent
SetVisible
(bool visible)
deComponent
UpdateBoneAt
(int index)
deComponent
UpdateSkin
(float time)
deComponent
ValidateBones
()
deComponent
~deComponent
()
deComponent
[virtual]
~deObject
()
deObject
[virtual]
~deResource
()
deResource
[virtual]
Generated on Sun Nov 28 2010 21:48:50 for Drag[en]gine Game Engine by
1.7.2