deComponent Member List

This is the complete list of members for deComponent, including all inherited members.
AddDecal(deDecal *decal)deComponent
AddModifier(deComponentModifier *modifier)deComponent
AddReference()deObject
deComponent(deComponentManager *manager, deModel *model, deSkin *skin)deComponent
deObject()deObject
deResource(deResourceManager *resMgr)deResource
FindDecalsAt(const decVector &point, deDecalList *list)deComponent
FindDecalsTouching(decShape *shape, deDecalList *list)deComponent
FreeReference()deObject
GetAudioComponent() const deComponent [inline]
GetBone(int index) const deComponent
GetBoneCount() const deComponent [inline]
GetCastShadows() const deComponent [inline]
GetDecalAt(int index) const deComponent
GetDecalCount() const deComponent [inline]
GetDynamicSkin() const deComponent [inline]
GetEngine() const deResource
GetFaceCenter(int index) const deComponent
GetFaceCount() const deComponent [inline]
GetFaceNormal(int index) const deComponent
GetGraphicComponent() const deComponent [inline]
GetImportance() const deComponent [inline]
GetInverseMatrix()deComponent
GetMatrix()deComponent
GetMaximumExtend()deComponent
GetMinimumExtend()deComponent
GetModel() const deComponent [inline]
GetModelRigMapping(int boneIndex) const deComponent
GetModelRigMappingCount() const deComponent [inline]
GetModifierAt(int index) const deComponent
GetModifierCount() const deComponent [inline]
GetModifierFor(int renderModifierIndex) const deComponent
GetNormal(int index) const deComponent
GetNormalCount() const deComponent [inline]
GetOccluder() const deComponent [inline]
GetOrientation() const deComponent [inline]
GetPhysicsComponent() const deComponent [inline]
GetPosition() const deComponent [inline]
GetRefCount() const deObject [inline]
GetResourceManager() const deResource [inline]
GetRig() const deComponent [inline]
GetScaling() const deComponent [inline]
GetScriptingComponent() const deComponent [inline]
GetSkin() const deComponent [inline]
GetStatic() const deComponent [inline]
GetTextureAt(int index) const deComponent
GetTextureCount() const deComponent [inline]
GetVertex(int index) const deComponent
GetVertexCount() const deComponent [inline]
GetVisible() const deComponent [inline]
GetWeights(int index) const deComponent
GetWeightsCount() const deComponent [inline]
HasModifier(deComponentModifier *modifier) const deComponent
HasModifierFor(int renderModifierIndex) const deComponent
IndexOfDecal(deDecal *decal) const deComponent
IndexOfModifier(deComponentModifier *modifier) const deComponent
IndexOfModifierFor(int renderModifierIndex) const deComponent
InvalidateBones()deComponent
InvalidateExtends()deComponent
InvalidateMesh()deComponent
MatchesModelRig() const deComponent
MatchesModelSkin() const deComponent
NotifyModifierChanged(deComponentModifier *modifier)deComponent
NotifyTextureChanged(int index) const deComponent
PrepareBones()deComponent
PrepareExtends()deComponent
PrepareMatrix()deComponent
PrepareMesh()deComponent
PrepareWeights()deComponent
RemoveAllDecals()deComponent
RemoveAllModifiers()deComponent
RemoveDecal(deDecal *decal)deComponent
RemoveModifier(deComponentModifier *modifier)deComponent
SetAudioComponent(deBaseAudioComponent *audComp)deComponent
SetCastShadows(bool castShadows)deComponent
SetClosestExtends()deComponent
SetDynamicSkin(deDynamicSkin *dynamicSkin)deComponent
SetGraphicComponent(deBaseGraphicComponent *comp)deComponent
SetImportance(int importance)deComponent
SetModel(deModel *model)deComponent
SetModelAndSkin(deModel *model, deSkin *skin)deComponent
SetOccluder(deModel *model)deComponent
SetOrientation(const decQuaternion &orientation)deComponent
SetPhysicsComponent(deBasePhysicsComponent *comp)deComponent
SetPosition(const decDVector &pos)deComponent
SetRig(deRig *rig)deComponent
SetScaling(const decVector &scale)deComponent
SetScriptingComponent(deBaseScriptingComponent *comp)deComponent
SetSkin(deSkin *skin)deComponent
SetStatic(bool bStatic)deComponent
SetVisible(bool visible)deComponent
UpdateBoneAt(int index)deComponent
UpdateSkin(float time)deComponent
ValidateBones()deComponent
~deComponent()deComponent [virtual]
~deObject()deObject [virtual]
~deResource()deResource [virtual]