deComponentManager Class Reference

Scene Component Resource Manager. More...

#include <deComponentManager.h>

Inheritance diagram for deComponentManager:
deResourceManager

List of all members.

Public Member Functions

Constructors and Destructors
 deComponentManager (deEngine *engine)
 Creates a new scene component resource manager linked to the given engine.
 ~deComponentManager ()
 Cleans up the scene component resource manager and reports leaking resources.
Management
int GetComponentCount () const
 retrieves the count of scene components.
deComponentCreateComponent (deModel *model, deSkin *skin)
 Creates a new scene component with the given model and skin assigned.
System Peer Management
void SystemGraphicLoad ()
 Graphic System Peers of all stored resources have to be created.
void SystemGraphicUnload ()
 Graphic System Peers of all stored resources have to be freed.
void SystemPhysicsLoad ()
 Physics System Peers of all stored resources have to be created.
void SystemPhysicsUnload ()
 Physics System Peers of all stored resources have to be freed.
void SystemScriptingLoad ()
 Scripting System Peers of all stored resources have to be created.
void SystemScriptingUnload ()
 Scripting System Peers of all stored resources have to be freed.
void SystemAudioLoad ()
 Audio System Peers of all stored resources have to be created.
void SystemAudioUnload ()
 Audio System Peers of all stored resources have to be freed.
Resource only Functions

Those functions are only for resource objects and should never be called directly from an application.

void RemoveResource (deResource *resource)
 Removes the given resource from the manager without freeing it.

Detailed Description

Scene Component Resource Manager.

Author:
Plüss Roland
Version:
1.0
Date:
2008

Constructor & Destructor Documentation

deComponentManager::deComponentManager ( deEngine engine )

Creates a new scene component resource manager linked to the given engine.

deComponentManager::~deComponentManager (  )

Cleans up the scene component resource manager and reports leaking resources.


Member Function Documentation

deComponent* deComponentManager::CreateComponent ( deModel model,
deSkin skin 
)

Creates a new scene component with the given model and skin assigned.

int deComponentManager::GetComponentCount (  ) const

retrieves the count of scene components.

void deComponentManager::RemoveResource ( deResource resource ) [virtual]

Removes the given resource from the manager without freeing it.

Implements deResourceManager.

void deComponentManager::SystemAudioLoad (  ) [virtual]

Audio System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deComponentManager::SystemAudioUnload (  ) [virtual]

Audio System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.

void deComponentManager::SystemGraphicLoad (  ) [virtual]

Graphic System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deComponentManager::SystemGraphicUnload (  ) [virtual]

Graphic System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.

void deComponentManager::SystemPhysicsLoad (  ) [virtual]

Physics System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deComponentManager::SystemPhysicsUnload (  ) [virtual]

Physics System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.

void deComponentManager::SystemScriptingLoad (  ) [virtual]

Scripting System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deComponentManager::SystemScriptingUnload (  ) [virtual]

Scripting System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.


The documentation for this class was generated from the following file: