Drag[en]gine Game Engine  1.0
deConnection Member List

This is the complete list of members for deConnection, including all inherited members.

AddReference()deObject
ConnectTo(const char *address)deConnection
deConnection(deConnectionManager *manager)deConnection
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
Disconnect()deConnection
FreeReference()deObject
GetConnected() constdeConnectioninline
GetEngine() constdeResource
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetLocalAddress() constdeConnectioninline
GetNetworkConnection() constdeConnectioninline
GetRefCount() constdeObjectinline
GetRemoteAddress() constdeConnectioninline
GetResourceManager() constdeResourceinline
GetScriptingConnection() constdeConnectioninline
LinkState(const char *message, int length, deNetworkState *state)deConnection
MarkLeaking()deResource
SendMessage(const char *message, int length, int maxDelay)deConnection
SendReliableMessage(const char *message, int length)deConnection
SetConnected(bool connected)deConnection
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetLocalAddress(const char *address)deConnection
SetNetworkConnection(deBaseNetworkConnection *netCon)deConnection
SetRemoteAddress(const char *address)deConnection
SetScriptingConnection(deBaseScriptingConnection *scrCon)deConnection
~deConnection()deConnectionprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual