Connection Resource Manager. More...
#include <deConnectionManager.h>
Public Member Functions | |
Constructors and Destructors | |
| deConnectionManager (deEngine *engine) | |
| Creates a new connection resource manager linked to the given engine. | |
| ~deConnectionManager () | |
| Cleans up the connection resource manager and reports leaking resources. | |
Management | |
| int | GetConnectionCount () const |
| retrieves the count of connections. | |
| deConnection * | CreateConnection () |
| Creates a new connection. | |
System Peer Management | |
| void | SystemNetworkLoad () |
| Network System Peers of all stored resources have to be created. | |
| void | SystemNetworkUnload () |
| Network System Peers of all stored resources have to be freed. | |
| void | SystemScriptingLoad () |
| Scripting System Peers of all stored resources have to be created. | |
| void | SystemScriptingUnload () |
| Scripting System Peers of all stored resources have to be freed. | |
Resource only Functions | |
Those functions are only for resource objects and should never be called directly from an application. | |
| void | RemoveResource (deResource *resource) |
| Removes the given resource from the manager without freeing it. | |
Connection Resource Manager.
| deConnectionManager::deConnectionManager | ( | deEngine * | engine ) |
Creates a new connection resource manager linked to the given engine.
| deConnectionManager::~deConnectionManager | ( | ) |
Cleans up the connection resource manager and reports leaking resources.
| deConnection* deConnectionManager::CreateConnection | ( | ) |
Creates a new connection.
| int deConnectionManager::GetConnectionCount | ( | ) | const |
retrieves the count of connections.
| void deConnectionManager::RemoveResource | ( | deResource * | resource ) | [virtual] |
Removes the given resource from the manager without freeing it.
Implements deResourceManager.
| void deConnectionManager::SystemNetworkLoad | ( | ) | [virtual] |
Network System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void deConnectionManager::SystemNetworkUnload | ( | ) | [virtual] |
Network System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
| void deConnectionManager::SystemScriptingLoad | ( | ) | [virtual] |
Scripting System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void deConnectionManager::SystemScriptingUnload | ( | ) | [virtual] |
Scripting System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
1.7.2