Drag[en]gine Game Engine  1.0
deConnectionManager Class Reference

Connection Resource Manager. More...

#include <deConnectionManager.h>

Inheritance diagram for deConnectionManager:
deResourceManager

Public Member Functions

Constructors and Destructors
 deConnectionManager (deEngine *engine)
 
 ~deConnectionManager ()
 
Management
int GetConnectionCount () const
 
deConnectionGetRootConnection () const
 
deConnectionCreateConnection ()
 
virtual void ReleaseLeakingResources ()
 
System Peer Management
void SystemNetworkLoad ()
 Network System Peers of all stored resources have to be created. More...
 
void SystemNetworkUnload ()
 Network System Peers of all stored resources have to be freed. More...
 
void SystemScriptingLoad ()
 Scripting System Peers of all stored resources have to be created. More...
 
void SystemScriptingUnload ()
 Scripting System Peers of all stored resources have to be freed. More...
 
Resource only Functions

Those functions are only for resource objects and should never be called directly from an application.

void RemoveResource (deResource *resource)
 Removes the given resource from the manager without freeing it. More...
 
- Public Member Functions inherited from deResourceManager
 deResourceManager (deEngine *engine, eResourceType type)
 Create resource manager. More...
 
virtual ~deResourceManager ()
 Clean up resource manager. More...
 
deEngineGetEngine () const
 Game engine. More...
 
int GetResourceType () const
 Resources type stored in this manager. More...
 
const decStringGetLoggingName () const
 Name to use as the source for this module for logging. More...
 
void SetLoggingName (const char *name)
 Set name to use as the source for this module for logging. More...
 
deModuleSystemGetModuleSystem () const
 
deGraphicSystemGetGraphicSystem () const
 
dePhysicsSystemGetPhysicsSystem () const
 
deAnimatorSystemGetAnimatorSystem () const
 
deSynthesizerSystemGetSynthesizerSystem () const
 
deAISystemGetAISystem () const
 
deAudioSystemGetAudioSystem () const
 
deNetworkSystemGetNetworkSystem () const
 
deScriptingSystemGetScriptingSystem () const
 
deImageManagerGetImageManager () const
 
deVideoManagerGetVideoManager () const
 
deSkinManagerGetSkinManager () const
 
virtual void SystemGraphicLoad ()
 Graphic System Peers of all stored resources have to be created. More...
 
virtual void SystemGraphicUnload ()
 Graphic System Peers of all stored resources have to be freed. More...
 
virtual void SystemPhysicsLoad ()
 Physics System Peers of all stored resources have to be created. More...
 
virtual void SystemPhysicsUnload ()
 Physics System Peers of all stored resources have to be freed. More...
 
virtual void SystemAnimatorLoad ()
 Animator System Peers of all stored resources have to be created. More...
 
virtual void SystemAnimatorUnload ()
 Animator System Peers of all stored resources have to be freed. More...
 
virtual void SystemAudioLoad ()
 Audio System Peers of all stored resources have to be created. More...
 
virtual void SystemAudioUnload ()
 Audio System Peers of all stored resources have to be freed. More...
 
virtual void SystemAILoad ()
 AI System Peers of all stored resources have to be created. More...
 
virtual void SystemAIUnload ()
 AI System Peers of all stored resources have to be freed. More...
 
virtual void SystemSynthesizerLoad ()
 Synthesizer system peers of all stored resources have to be created. More...
 
virtual void SystemSynthesizerUnload ()
 Synthesizer system peers of all stored resources have to be freed. More...
 
void LogInfo (const char *message)
 Outputs an information message on the console. More...
 
void LogInfoFormat (const char *message,...)
 Outputs a formated information message on the console. More...
 
void LogInfoFormatUsing (const char *message, va_list args)
 Outputs a formated information message on the console. More...
 
void LogWarn (const char *message)
 Outputs a warning message on the console. More...
 
void LogWarnFormat (const char *message,...)
 Outputs a formated warning message on the console. More...
 
void LogWarnFormatUsing (const char *message, va_list args)
 Outputs a formated warning message on the console. More...
 
void LogError (const char *message)
 Outputs an error message on the console. More...
 
void LogErrorFormat (const char *message,...)
 Outputs a formated error message on the console. More...
 
void LogErrorFormatUsing (const char *message, va_list args)
 Outputs a formated error message on the console. More...
 
void LogException (const deException &exception)
 Outputs an exception as error message on the console. More...
 

Additional Inherited Members

- Public Types inherited from deResourceManager
enum  eResourceType {
  ertAI, ertAnimation, ertAnimator, ertAnimatorInstance,
  ertBillboard, ertCanvas, ertCamera, ertCaptureCanvas,
  ertCollider, ertComponent, ertConnection, ertDecal,
  ertDebugDrawer, ertDynamicSkin, ertEffect, ertEnvMapProbe,
  ertFont, ertForceField, ertGraphicContext, ertHeightTerrain,
  ertImage, ertLanguagePack, ertLight, ertLocomotion,
  ertLumimeter, ertMicrophone, ertModel, ertNavigationBlocker,
  ertNavigationSpace, ertNavigator, ertNetworkState, ertOccluder,
  ertOcclusionMesh, ertParticleEmitter, ertParticleEmitterInstance, ertPropField,
  ertRenderTarget, ertRenderWindow, ertRig, ertScene,
  ertServer, ertSkin, ertSky, ertSmokeEmitter,
  ertSound, ertSpeaker, ertSynthesizer, ertSynthesizerInstance,
  ertTouchSensor, ertVideo, ertVideoPlayer, ertWorld
}
 Possible type of a resource manager. More...
 

Detailed Description

Connection Resource Manager.

Author
Pl├╝ss Roland
Version
1.0
Date
2008

Constructor & Destructor Documentation

◆ deConnectionManager()

deConnectionManager::deConnectionManager ( deEngine engine)

Creates a new connection resource manager linked to the given engine.

◆ ~deConnectionManager()

deConnectionManager::~deConnectionManager ( )

Cleans up the connection resource manager and reports leaking resources.

Member Function Documentation

◆ CreateConnection()

deConnection* deConnectionManager::CreateConnection ( )

Creates a new connection.

◆ GetConnectionCount()

int deConnectionManager::GetConnectionCount ( ) const

retrieves the count of connections.

◆ GetRootConnection()

deConnection* deConnectionManager::GetRootConnection ( ) const

Retrieves the root connection resource for iteration purpose.

◆ ReleaseLeakingResources()

virtual void deConnectionManager::ReleaseLeakingResources ( )
virtual

Release leaking resources and report them.

Reimplemented from deResourceManager.

◆ RemoveResource()

void deConnectionManager::RemoveResource ( deResource resource)
virtual

Removes the given resource from the manager without freeing it.

Implements deResourceManager.

◆ SystemNetworkLoad()

void deConnectionManager::SystemNetworkLoad ( )
virtual

Network System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

◆ SystemNetworkUnload()

void deConnectionManager::SystemNetworkUnload ( )
virtual

Network System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.

◆ SystemScriptingLoad()

void deConnectionManager::SystemScriptingLoad ( )
virtual

Scripting System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

◆ SystemScriptingUnload()

void deConnectionManager::SystemScriptingUnload ( )
virtual

Scripting System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.


The documentation for this class was generated from the following file: