Drag[en]gine Game Engine  1.0
deCrashRecoverySystem Member List

This is the complete list of members for deCrashRecoverySystem, including all inherited members.

CanStart()deBaseSystemvirtual
CheckAndActivateFirst(deModuleSystem::eModuleTypes type)deBaseSystem
ClearPermanents()deCrashRecoverySystemvirtual
deBaseSystem(deEngine *engine, const char *systemName, int requiredModuleType)deBaseSystem
deCrashRecoverySystem(deEngine *engine)deCrashRecoverySystem
GetActiveLoadableModule() constdeBaseSysteminline
GetActiveModule() constdeCrashRecoverySysteminline
GetEngine() constdeBaseSysteminline
GetHasFailed() constdeBaseSysteminline
GetIsRunning() constdeBaseSysteminline
GetSystemName() constdeBaseSysteminline
LogError(const char *message)deBaseSystem
LogErrorFormat(const char *message,...)deBaseSystem
LogErrorFormatUsing(const char *message, va_list args)deBaseSystem
LogException(const deException &exception)deBaseSystem
LogInfo(const char *message)deBaseSystem
LogInfoFormat(const char *message,...)deBaseSystem
LogInfoFormatUsing(const char *message, va_list args)deBaseSystem
LogWarn(const char *message)deBaseSystem
LogWarnFormat(const char *message,...)deBaseSystem
LogWarnFormatUsing(const char *message, va_list args)deBaseSystem
PostStart()deCrashRecoverySystemvirtual
PreStop()deCrashRecoverySystemvirtual
RecoverFromError()deCrashRecoverySystem
SetActiveModule(deLoadableModule *module)deCrashRecoverySystemvirtual
SetHasFailed(bool hasFailed)deBaseSystem
Start()deBaseSystemvirtual
Stop()deBaseSystemvirtual
~deBaseSystem()deBaseSystemvirtual
~deCrashRecoverySystem()deCrashRecoverySystem