Dynamic Skin Renderable Camera. More...
#include <deDSRenderableCamera.h>
Public Member Functions | |
Constructors and Destructors | |
| deDSRenderableCamera (const char *name) | |
| Creates a new renderable. | |
| virtual | ~deDSRenderableCamera () |
| Cleans up the renderable. | |
Management | |
| deCamera * | GetCamera () const |
| Retrieves the camera or NULL if not set. | |
| void | SetCamera (deCamera *camera) |
| Sets the camera or NULL if not set. | |
Visiting | |
| virtual void | Visit (deDSRenderableVisitor *visitor) |
| Visits the renderable. | |
Dynamic Skin Renderable Camera.
All pixels covered by this renderable are rendered using the given camera. Post processing effects are not applied since they are screen space which is not given here.
| deDSRenderableCamera::deDSRenderableCamera | ( | const char * | name ) |
Creates a new renderable.
| virtual deDSRenderableCamera::~deDSRenderableCamera | ( | ) | [virtual] |
Cleans up the renderable.
| deCamera* deDSRenderableCamera::GetCamera | ( | ) | const [inline] |
Retrieves the camera or NULL if not set.
| void deDSRenderableCamera::SetCamera | ( | deCamera * | camera ) |
Sets the camera or NULL if not set.
| virtual void deDSRenderableCamera::Visit | ( | deDSRenderableVisitor * | visitor ) | [virtual] |
Visits the renderable.
Reimplemented from deDSRenderable.
1.7.2