Dynamic Skin Renderable Value. More...
#include <deDSRenderableValue.h>
Public Member Functions | |
Constructors and Destructors | |
| deDSRenderableValue (const char *name) | |
| Creates a new renderable. | |
| virtual | ~deDSRenderableValue () |
| Cleans up the renderable. | |
Management | |
| float | GetValue () const |
| Retrieves the value. | |
| void | SetValue (float value) |
| Sets the value. | |
Visiting | |
| virtual void | Visit (deDSRenderableVisitor *visitor) |
| Visits the renderable. | |
Dynamic Skin Renderable Value.
The entire texture is defined by one single value for all pixels and all pixel components. Use this type if the renderable is used as the source of a Value Type Skin Property. If used for an Image Type Skin Property the dimension of the texture is undefined but usually very small ( possibly down to 1x1 ).
| deDSRenderableValue::deDSRenderableValue | ( | const char * | name ) |
Creates a new renderable.
| virtual deDSRenderableValue::~deDSRenderableValue | ( | ) | [virtual] |
Cleans up the renderable.
| float deDSRenderableValue::GetValue | ( | ) | const [inline] |
Retrieves the value.
| void deDSRenderableValue::SetValue | ( | float | value ) |
Sets the value.
| virtual void deDSRenderableValue::Visit | ( | deDSRenderableVisitor * | visitor ) | [virtual] |
Visits the renderable.
Reimplemented from deDSRenderable.
1.7.2