deDSRenderableValue Class Reference

Dynamic Skin Renderable Value. More...

#include <deDSRenderableValue.h>

Inheritance diagram for deDSRenderableValue:
deDSRenderable

List of all members.

Public Member Functions

Constructors and Destructors
 deDSRenderableValue (const char *name)
 Creates a new renderable.
virtual ~deDSRenderableValue ()
 Cleans up the renderable.
Management
float GetValue () const
 Retrieves the value.
void SetValue (float value)
 Sets the value.
Visiting
virtual void Visit (deDSRenderableVisitor *visitor)
 Visits the renderable.

Detailed Description

Dynamic Skin Renderable Value.

The entire texture is defined by one single value for all pixels and all pixel components. Use this type if the renderable is used as the source of a Value Type Skin Property. If used for an Image Type Skin Property the dimension of the texture is undefined but usually very small ( possibly down to 1x1 ).

Author:
Plüss Roland
Version:
1.0
Date:
2008

Constructor & Destructor Documentation

deDSRenderableValue::deDSRenderableValue ( const char *  name )

Creates a new renderable.

virtual deDSRenderableValue::~deDSRenderableValue (  ) [virtual]

Cleans up the renderable.


Member Function Documentation

float deDSRenderableValue::GetValue (  ) const [inline]

Retrieves the value.

void deDSRenderableValue::SetValue ( float  value )

Sets the value.

virtual void deDSRenderableValue::Visit ( deDSRenderableVisitor visitor ) [virtual]

Visits the renderable.

Reimplemented from deDSRenderable.


The documentation for this class was generated from the following file: