Drag[en]gine Game Engine  1.0
deDecal Member List

This is the complete list of members for deDecal, including all inherited members.

AddReference()deObject
deDecal(deDecalManager *manager)deDecal
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
FreeReference()deObject
GetAudioPeer() constdeDecalinline
GetBoneStateAt(int index)deDecal
GetBoneStateCount() constdeDecalinline
GetDynamicSkin() constdeDecalinline
GetEngine() constdeResource
GetGraphicPeer() constdeDecalinline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetOrientation() constdeDecalinline
GetPhysicsPeer() constdeDecalinline
GetPosition() constdeDecalinline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetSize() constdeDecalinline
GetSkin() constdeDecalinline
GetTexture() constdeDecalinline
GetTransform() constdeDecalinline
GetVisible() constdeDecalinline
MarkLeaking()deResource
SetAudioPeer(deBaseAudioDecal *peer)deDecal
SetBoneStateCount(int count)deDecal
SetDynamicSkin(deDynamicSkin *dynamicSkin)deDecal
SetGraphicPeer(deBaseGraphicDecal *peer)deDecal
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetOrientation(const decQuaternion &orientation)deDecal
SetPhysicsPeer(deBasePhysicsDecal *peer)deDecal
SetPosition(const decVector &position)deDecal
SetSize(const decVector &size)deDecal
SetSkin(deSkin *skin)deDecal
SetTexture(int texture)deDecal
SetTransform(const decTexMatrix2 &matrix)deDecal
SetVisible(bool visible)deDecal
SnapshotBoneStatesFrom(deComponent *component)deDecal
~deDecal()deDecalprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual