Decal Bone State. More...
#include <deDecalBoneState.h>
Public Member Functions | |
Constructors and Destructors | |
| deDecalBoneState () | |
| Creates a new decal bone state. | |
| ~deDecalBoneState () | |
| Cleans up the decal bone state. | |
Management | |
| const decVector & | GetPosition () const |
| Retrieves the position. | |
| void | SetPosition (const decVector &position) |
| Sets the position. | |
| const decVector & | GetRotation () const |
| Retrieves the rotation. | |
| void | SetRotation (const decVector &rotation) |
| Sets the rotation. | |
| const decVector & | GetSize () const |
| Retrieves the size. | |
| void | SetSize (const decVector &size) |
| Sets the size. | |
Decal Bone State.
Stores the state of a component bone. This is required if the decal is attached to a component and the component is not static. The bone state stores the state of a component bone at the time the decal has been attached to the component.
| deDecalBoneState::deDecalBoneState | ( | ) |
Creates a new decal bone state.
| deDecalBoneState::~deDecalBoneState | ( | ) |
Cleans up the decal bone state.
| const decVector& deDecalBoneState::GetPosition | ( | ) | const [inline] |
Retrieves the position.
| const decVector& deDecalBoneState::GetRotation | ( | ) | const [inline] |
Retrieves the rotation.
| const decVector& deDecalBoneState::GetSize | ( | ) | const [inline] |
Retrieves the size.
| void deDecalBoneState::SetPosition | ( | const decVector & | position ) |
Sets the position.
| void deDecalBoneState::SetRotation | ( | const decVector & | rotation ) |
Sets the rotation.
| void deDecalBoneState::SetSize | ( | const decVector & | size ) |
Sets the size.
1.7.2