deDecalBoneState Class Reference

Decal Bone State. More...

#include <deDecalBoneState.h>

List of all members.

Public Member Functions

Constructors and Destructors
 deDecalBoneState ()
 Creates a new decal bone state.
 ~deDecalBoneState ()
 Cleans up the decal bone state.
Management
const decVectorGetPosition () const
 Retrieves the position.
void SetPosition (const decVector &position)
 Sets the position.
const decVectorGetRotation () const
 Retrieves the rotation.
void SetRotation (const decVector &rotation)
 Sets the rotation.
const decVectorGetSize () const
 Retrieves the size.
void SetSize (const decVector &size)
 Sets the size.

Detailed Description

Decal Bone State.

Stores the state of a component bone. This is required if the decal is attached to a component and the component is not static. The bone state stores the state of a component bone at the time the decal has been attached to the component.

Author:
Plüss Roland
Version:
1.0
Date:
2008

Constructor & Destructor Documentation

deDecalBoneState::deDecalBoneState (  )

Creates a new decal bone state.

deDecalBoneState::~deDecalBoneState (  )

Cleans up the decal bone state.


Member Function Documentation

const decVector& deDecalBoneState::GetPosition (  ) const [inline]

Retrieves the position.

const decVector& deDecalBoneState::GetRotation (  ) const [inline]

Retrieves the rotation.

const decVector& deDecalBoneState::GetSize (  ) const [inline]

Retrieves the size.

void deDecalBoneState::SetPosition ( const decVector position )

Sets the position.

void deDecalBoneState::SetRotation ( const decVector rotation )

Sets the rotation.

void deDecalBoneState::SetSize ( const decVector size )

Sets the size.


The documentation for this class was generated from the following file: