Drag[en]gine Game Engine  1.0
deDecalBoneState Class Reference

Decal Bone State. More...

#include <deDecalBoneState.h>

Public Member Functions

Constructors and Destructors
 deDecalBoneState ()
 
 ~deDecalBoneState ()
 
Management
const decVectorGetPosition () const
 
void SetPosition (const decVector &position)
 
const decVectorGetRotation () const
 
void SetRotation (const decVector &rotation)
 
const decVectorGetSize () const
 
void SetSize (const decVector &size)
 

Detailed Description

Decal Bone State.

Stores the state of a component bone. This is required if the decal is attached to a component and the component is not static. The bone state stores the state of a component bone at the time the decal has been attached to the component.

Author
Pl├╝ss Roland
Version
1.0
Date
2008

Constructor & Destructor Documentation

◆ deDecalBoneState()

deDecalBoneState::deDecalBoneState ( )

Creates a new decal bone state.

◆ ~deDecalBoneState()

deDecalBoneState::~deDecalBoneState ( )

Cleans up the decal bone state.

Member Function Documentation

◆ GetPosition()

const decVector& deDecalBoneState::GetPosition ( ) const
inline

Retrieves the position.

References SetPosition().

◆ GetRotation()

const decVector& deDecalBoneState::GetRotation ( ) const
inline

Retrieves the rotation.

References SetRotation().

◆ GetSize()

const decVector& deDecalBoneState::GetSize ( ) const
inline

Retrieves the size.

References SetSize().

◆ SetPosition()

void deDecalBoneState::SetPosition ( const decVector position)

Sets the position.

Referenced by GetPosition().

◆ SetRotation()

void deDecalBoneState::SetRotation ( const decVector rotation)

Sets the rotation.

Referenced by GetRotation().

◆ SetSize()

void deDecalBoneState::SetSize ( const decVector size)

Sets the size.

Referenced by GetSize().


The documentation for this class was generated from the following file: