deDecalManager Class Reference

Decal Resourse Manager. More...

#include <deDecalManager.h>

Inheritance diagram for deDecalManager:
deResourceManager

List of all members.

Public Member Functions

Constructors and Destructors
 deDecalManager (deEngine *engine)
 Creates a new decal resource manager linked to the given engine.
 ~deDecalManager ()
 Cleans up the decal resource manager and reports leaking resources.
Management
int GetDecalCount () const
 retrieves the count of decals.
deDecalCreateDecal ()
 Creates a new and empty decal.
System Peer Management
void SystemGraphicLoad ()
 Graphic System Peers of all stored resources have to be created.
void SystemGraphicUnload ()
 Graphic System Peers of all stored resources have to be freed.
void SystemPhysicsLoad ()
 Physics System Peers of all stored resources have to be created.
void SystemPhysicsUnload ()
 Physics System Peers of all stored resources have to be freed.
void SystemAudioLoad ()
 Audio System Peers of all stored resources have to be created.
void SystemAudioUnload ()
 Audio System Peers of all stored resources have to be freed.
Resource only Functions

Those functions are only for resource objects and should never be called directly from an application.

void RemoveResource (deResource *resource)
 Removes the given resource from the manager without freeing it.

Detailed Description

Decal Resourse Manager.

Author:
Plüss Roland
Version:
1.0
Date:
2008

Constructor & Destructor Documentation

deDecalManager::deDecalManager ( deEngine engine )

Creates a new decal resource manager linked to the given engine.

deDecalManager::~deDecalManager (  )

Cleans up the decal resource manager and reports leaking resources.


Member Function Documentation

deDecal* deDecalManager::CreateDecal (  )

Creates a new and empty decal.

int deDecalManager::GetDecalCount (  ) const

retrieves the count of decals.

void deDecalManager::RemoveResource ( deResource resource ) [virtual]

Removes the given resource from the manager without freeing it.

Implements deResourceManager.

void deDecalManager::SystemAudioLoad (  ) [virtual]

Audio System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deDecalManager::SystemAudioUnload (  ) [virtual]

Audio System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.

void deDecalManager::SystemGraphicLoad (  ) [virtual]

Graphic System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deDecalManager::SystemGraphicUnload (  ) [virtual]

Graphic System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.

void deDecalManager::SystemPhysicsLoad (  ) [virtual]

Physics System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deDecalManager::SystemPhysicsUnload (  ) [virtual]

Physics System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.


The documentation for this class was generated from the following file: