Drag[en]gine Game Engine  1.0
deDynamicSkin Member List

This is the complete list of members for deDynamicSkin, including all inherited members.

AddReference()deObject
AddRenderable(deDSRenderable *renderable)deDynamicSkin
deDynamicSkin(deDynamicSkinManager *manager)deDynamicSkin
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
FreeReference()deObject
GetEngine() constdeResource
GetGraphicPeer() constdeDynamicSkininline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetRefCount() constdeObjectinline
GetRenderableAt(int index) constdeDynamicSkin
GetRenderableCount() constdeDynamicSkininline
GetRenderableNamed(const char *name) constdeDynamicSkin
GetResourceManager() constdeResourceinline
HasRenderable(deDSRenderable *renderable) constdeDynamicSkin
HasRenderableNamed(const char *name) constdeDynamicSkin
IndexOfRenderable(deDSRenderable *renderable) constdeDynamicSkin
IndexOfRenderableNamed(const char *name) constdeDynamicSkin
MarkLeaking()deResource
NotifyRenderableChanged(int index)deDynamicSkin
RemoveAllRenderables()deDynamicSkin
RemoveRenderable(deDSRenderable *renderable)deDynamicSkin
RemoveRenderableNamed(const char *name)deDynamicSkin
SetGraphicPeer(deBaseGraphicDynamicSkin *peer)deDynamicSkin
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
~deDynamicSkin()deDynamicSkinprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual