Dynamic Skin Resource Manager. More...
#include <deDynamicSkinManager.h>
Public Member Functions | |
Constructors and Destructors | |
| deDynamicSkinManager (deEngine *engine) | |
| Creates a new manager. | |
| virtual | ~deDynamicSkinManager () |
| Cleans up the manager. | |
Management | |
| int | GetDynamicSkinCount () const |
| retrieves the number of dynamic skins. | |
| deDynamicSkin * | CreateDynamicSkin () |
| Creates a new dynamic skin. | |
System Peer Management | |
| void | SystemGraphicLoad () |
| Graphic System Peers of all stored resources have to be created. | |
| void | SystemGraphicUnload () |
| Graphic System Peers of all stored resources have to be freed. | |
Resource only Functions | |
Those functions are only for resource objects and should never be called directly from an application. | |
| void | RemoveResource (deResource *resource) |
| Removes the given resource from the manager without freeing it. | |
Dynamic Skin Resource Manager.
Manages dynamic skin resources.
| deDynamicSkinManager::deDynamicSkinManager | ( | deEngine * | engine ) |
Creates a new manager.
| virtual deDynamicSkinManager::~deDynamicSkinManager | ( | ) | [virtual] |
Cleans up the manager.
| deDynamicSkin* deDynamicSkinManager::CreateDynamicSkin | ( | ) |
Creates a new dynamic skin.
| int deDynamicSkinManager::GetDynamicSkinCount | ( | ) | const |
retrieves the number of dynamic skins.
| void deDynamicSkinManager::RemoveResource | ( | deResource * | resource ) | [virtual] |
Removes the given resource from the manager without freeing it.
Implements deResourceManager.
| void deDynamicSkinManager::SystemGraphicLoad | ( | ) | [virtual] |
Graphic System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void deDynamicSkinManager::SystemGraphicUnload | ( | ) | [virtual] |
Graphic System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
1.7.2