deDynamicSkinManager Class Reference

Dynamic Skin Resource Manager. More...

#include <deDynamicSkinManager.h>

Inheritance diagram for deDynamicSkinManager:
deResourceManager

List of all members.

Public Member Functions

Constructors and Destructors
 deDynamicSkinManager (deEngine *engine)
 Creates a new manager.
virtual ~deDynamicSkinManager ()
 Cleans up the manager.
Management
int GetDynamicSkinCount () const
 retrieves the number of dynamic skins.
deDynamicSkinCreateDynamicSkin ()
 Creates a new dynamic skin.
System Peer Management
void SystemGraphicLoad ()
 Graphic System Peers of all stored resources have to be created.
void SystemGraphicUnload ()
 Graphic System Peers of all stored resources have to be freed.
Resource only Functions

Those functions are only for resource objects and should never be called directly from an application.

void RemoveResource (deResource *resource)
 Removes the given resource from the manager without freeing it.

Detailed Description

Dynamic Skin Resource Manager.

Manages dynamic skin resources.

Author:
Plüss Roland
Version:
1.0
Date:
2009

Constructor & Destructor Documentation

deDynamicSkinManager::deDynamicSkinManager ( deEngine engine )

Creates a new manager.

virtual deDynamicSkinManager::~deDynamicSkinManager (  ) [virtual]

Cleans up the manager.


Member Function Documentation

deDynamicSkin* deDynamicSkinManager::CreateDynamicSkin (  )

Creates a new dynamic skin.

int deDynamicSkinManager::GetDynamicSkinCount (  ) const

retrieves the number of dynamic skins.

void deDynamicSkinManager::RemoveResource ( deResource resource ) [virtual]

Removes the given resource from the manager without freeing it.

Implements deResourceManager.

void deDynamicSkinManager::SystemGraphicLoad (  ) [virtual]

Graphic System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deDynamicSkinManager::SystemGraphicUnload (  ) [virtual]

Graphic System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.


The documentation for this class was generated from the following file: