Drag[en]gine Game Engine  1.0
deForceField Member List

This is the complete list of members for deForceField, including all inherited members.

AddReference()deObject
deForceField(deForceFieldManager *manager)deForceField
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
eApplicationTypes enum namedeForceField
eatDirect enum valuedeForceField
eatMass enum valuedeForceField
eatSpeed enum valuedeForceField
eatSurface enum valuedeForceField
eFieldTypes enum namedeForceField
eftLinear enum valuedeForceField
eftRadial enum valuedeForceField
eftVortex enum valuedeForceField
FreeReference()deObject
GetApplicationType() constdeForceFieldinline
GetCollisionFilter() constdeForceFieldinline
GetDirection() constdeForceFieldinline
GetEnabled() constdeForceFieldinline
GetEngine() constdeResource
GetExponent() constdeForceFieldinline
GetFieldType() constdeForceFieldinline
GetFluctuationDirection() constdeForceFieldinline
GetFluctuationForce() constdeForceFieldinline
GetForce() constdeForceFieldinline
GetInfluenceArea() constdeForceFieldinline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetLLWorldNext() constdeForceFieldinline
GetLLWorldPrev() constdeForceFieldinline
GetOrientation() constdeForceFieldinline
GetParentWorld() constdeForceFieldinline
GetPeerPhysics() constdeForceFieldinline
GetPosition() constdeForceFieldinline
GetRadius() constdeForceFieldinline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
MarkLeaking()deResource
SetApplicationType(eApplicationTypes type)deForceField
SetCollisionFilter(const decCollisionFilter &filter)deForceField
SetDirection(const decVector &direction)deForceField
SetEnabled(bool enabled)deForceField
SetExponent(float exponent)deForceField
SetFieldType(eFieldTypes type)deForceField
SetFluctuationDirection(float fluctuation)deForceField
SetFluctuationForce(float fluctuation)deForceField
SetForce(float force)deForceField
SetInfluenceArea(const decShapeList &area)deForceField
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetLLWorldNext(deForceField *forceField)deForceField
SetLLWorldPrev(deForceField *forceField)deForceField
SetOrientation(const decQuaternion &orientation)deForceField
SetParentWorld(deWorld *world)deForceField
SetPeerPhysics(deBasePhysicsForceField *peer)deForceField
SetPosition(const decDVector &position)deForceField
SetRadius(float radius)deForceField
~deForceField()deForceFieldprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual