Force Field Manager. More...
#include <deForceFieldManager.h>
Public Member Functions | |
Constructors and Destructors | |
| deForceFieldManager (deEngine *engine) | |
| Creates a new resource manager. | |
| virtual | ~deForceFieldManager () |
| Cleans up the resource manager and reports leaking resources. | |
Management | |
| int | GetForceFieldCount () const |
| retrieves the count of force fields. | |
| deForceField * | CreateForceField () |
| Creates a new force field. | |
System Peer Management | |
| void | SystemPhysicsLoad () |
| Physics System Peers of all stored resources have to be created. | |
| void | SystemPhysicsUnload () |
| Physics System Peers of all stored resources have to be freed. | |
Resource only Functions | |
Those functions are only for resource objects and should never be called directly from an application. | |
| void | RemoveResource (deResource *resource) |
| Removes the given resource from the manager without freeing it. | |
Force Field Manager.
Manages a list of force fields.
| deForceFieldManager::deForceFieldManager | ( | deEngine * | engine ) |
Creates a new resource manager.
| virtual deForceFieldManager::~deForceFieldManager | ( | ) | [virtual] |
Cleans up the resource manager and reports leaking resources.
| deForceField* deForceFieldManager::CreateForceField | ( | ) |
Creates a new force field.
| int deForceFieldManager::GetForceFieldCount | ( | ) | const |
retrieves the count of force fields.
| void deForceFieldManager::RemoveResource | ( | deResource * | resource ) | [virtual] |
Removes the given resource from the manager without freeing it.
Implements deResourceManager.
| void deForceFieldManager::SystemPhysicsLoad | ( | ) | [virtual] |
Physics System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void deForceFieldManager::SystemPhysicsUnload | ( | ) | [virtual] |
Physics System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
1.7.2