Drag[en]gine Game Engine  1.0
deGraphicSystem Member List

This is the complete list of members for deGraphicSystem, including all inherited members.

CanStart()deBaseSystemvirtual
CheckAndActivateFirst(deModuleSystem::eModuleTypes type)deBaseSystem
ClearPermanents()deGraphicSystemvirtual
CreateAndSetHostedRenderWindow(int width, int height, bool fullScreen, const char *title, Window hostWindow)deGraphicSystem
CreateAndSetRenderWindow(int width, int height, bool fullScreen, const char *title)deGraphicSystem
deBaseSystem(deEngine *engine, const char *systemName, int requiredModuleType)deBaseSystem
deGraphicSystem(deEngine *engine)deGraphicSystem
GetActiveLoadableModule() constdeBaseSysteminline
GetActiveModule() constdeGraphicSysteminline
GetEngine() constdeBaseSysteminline
GetHasFailed() constdeBaseSysteminline
GetInputOverlayCanvas() constdeGraphicSysteminline
GetIsRunning() constdeBaseSysteminline
GetRenderWindow() constdeGraphicSysteminline
GetSystemName() constdeBaseSysteminline
LoadBillboard(deBillboard *billboard)deGraphicSystem
LoadCamera(deCamera *camera)deGraphicSystem
LoadCanvas(deCanvas *canvas)deGraphicSystem
LoadCaptureCanvas(deCaptureCanvas *captureCanvas)deGraphicSystem
LoadComponent(deComponent *comp)deGraphicSystem
LoadDebugDrawer(deDebugDrawer *debugDrawer)deGraphicSystem
LoadDecal(deDecal *decal)deGraphicSystem
LoadDynamicSkin(deDynamicSkin *dynamicSkin)deGraphicSystem
LoadEffect(deEffect *effect)deGraphicSystem
LoadEnvMapProbe(deEnvMapProbe *envMapProbe)deGraphicSystem
LoadFont(deFont *font)deGraphicSystem
LoadHeightTerrain(deHeightTerrain *heightTerrain)deGraphicSystem
LoadImage(deImage *image)deGraphicSystem
LoadLight(deLight *light)deGraphicSystem
LoadLumimeter(deLumimeter *lumimeter)deGraphicSystem
LoadModel(deModel *model)deGraphicSystem
LoadOcclusionMesh(deOcclusionMesh *occmesh)deGraphicSystem
LoadParticleEmitter(deParticleEmitter *emitter)deGraphicSystem
LoadParticleEmitterInstance(deParticleEmitterInstance *instance)deGraphicSystem
LoadPropField(dePropField *propField)deGraphicSystem
LoadRenderWindow(deRenderWindow *renderWindow)deGraphicSystem
LoadSkin(deSkin *skin)deGraphicSystem
LoadSky(deSky *sky)deGraphicSystem
LoadSmokeEmitter(deSmokeEmitter *smokeEmitter)deGraphicSystem
LoadVideo(deVideo *video)deGraphicSystem
LoadVideoPlayer(deVideoPlayer *videoPlayer)deGraphicSystem
LoadWorld(deWorld *world)deGraphicSystem
LogError(const char *message)deBaseSystem
LogErrorFormat(const char *message,...)deBaseSystem
LogErrorFormatUsing(const char *message, va_list args)deBaseSystem
LogException(const deException &exception)deBaseSystem
LogInfo(const char *message)deBaseSystem
LogInfoFormat(const char *message,...)deBaseSystem
LogInfoFormatUsing(const char *message, va_list args)deBaseSystem
LogWarn(const char *message)deBaseSystem
LogWarnFormat(const char *message,...)deBaseSystem
LogWarnFormatUsing(const char *message, va_list args)deBaseSystem
PostStart()deGraphicSystemvirtual
PreStop()deGraphicSystemvirtual
RenderWindows()deGraphicSystem
SetActiveModule(deLoadableModule *module)deGraphicSystemvirtual
SetHasFailed(bool hasFailed)deBaseSystem
SetInputOverlayCanvas(deCanvasView *view)deGraphicSystem
SetRenderWindow(deRenderWindow *renderWindow)deGraphicSystem
Start()deBaseSystemvirtual
Stop()deBaseSystemvirtual
~deBaseSystem()deBaseSystemvirtual
~deGraphicSystem()deGraphicSystemvirtual