deHeightTerrainManager Class Reference

Height Terrain Manager. More...

#include <deHeightTerrainManager.h>

Inheritance diagram for deHeightTerrainManager:
deResourceManager

List of all members.

Public Member Functions

Constructors and Destructors
 deHeightTerrainManager (deEngine *engine)
 Creates a new resource manager.
virtual ~deHeightTerrainManager ()
 Cleans up the resource manager and reports leaking resources.
Management
int GetHeightTerrainCount () const
 retrieves the count of height terrains.
deHeightTerrainCreateHeightTerrain (float sectorSize, int heightImageSize)
 Creates a new height terrain.
System Peer Management
void SystemGraphicLoad ()
 Graphic System Peers of all stored resources have to be created.
void SystemGraphicUnload ()
 Graphic System Peers of all stored resources have to be freed.
void SystemPhysicsLoad ()
 Physics System Peers of all stored resources have to be created.
void SystemPhysicsUnload ()
 Physics System Peers of all stored resources have to be freed.
Resource only Functions

Those functions are only for resource objects and should never be called directly from an application.

void RemoveResource (deResource *resource)
 Removes the given resource from the manager without freeing it.

Detailed Description

Height Terrain Manager.

Manages a list of height terrains.

Author:
Plüss Roland
Version:
1.0
Date:
2009

Constructor & Destructor Documentation

deHeightTerrainManager::deHeightTerrainManager ( deEngine engine )

Creates a new resource manager.

virtual deHeightTerrainManager::~deHeightTerrainManager (  ) [virtual]

Cleans up the resource manager and reports leaking resources.


Member Function Documentation

deHeightTerrain* deHeightTerrainManager::CreateHeightTerrain ( float  sectorSize,
int  heightImageSize 
)

Creates a new height terrain.

int deHeightTerrainManager::GetHeightTerrainCount (  ) const

retrieves the count of height terrains.

void deHeightTerrainManager::RemoveResource ( deResource resource ) [virtual]

Removes the given resource from the manager without freeing it.

Implements deResourceManager.

void deHeightTerrainManager::SystemGraphicLoad (  ) [virtual]

Graphic System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deHeightTerrainManager::SystemGraphicUnload (  ) [virtual]

Graphic System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.

void deHeightTerrainManager::SystemPhysicsLoad (  ) [virtual]

Physics System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

void deHeightTerrainManager::SystemPhysicsUnload (  ) [virtual]

Physics System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.


The documentation for this class was generated from the following file: