Height Terrain Manager. More...
#include <deHeightTerrainManager.h>
Public Member Functions | |
Constructors and Destructors | |
| deHeightTerrainManager (deEngine *engine) | |
| Creates a new resource manager. | |
| virtual | ~deHeightTerrainManager () |
| Cleans up the resource manager and reports leaking resources. | |
Management | |
| int | GetHeightTerrainCount () const |
| retrieves the count of height terrains. | |
| deHeightTerrain * | CreateHeightTerrain (float sectorSize, int heightImageSize) |
| Creates a new height terrain. | |
System Peer Management | |
| void | SystemGraphicLoad () |
| Graphic System Peers of all stored resources have to be created. | |
| void | SystemGraphicUnload () |
| Graphic System Peers of all stored resources have to be freed. | |
| void | SystemPhysicsLoad () |
| Physics System Peers of all stored resources have to be created. | |
| void | SystemPhysicsUnload () |
| Physics System Peers of all stored resources have to be freed. | |
Resource only Functions | |
Those functions are only for resource objects and should never be called directly from an application. | |
| void | RemoveResource (deResource *resource) |
| Removes the given resource from the manager without freeing it. | |
Height Terrain Manager.
Manages a list of height terrains.
| deHeightTerrainManager::deHeightTerrainManager | ( | deEngine * | engine ) |
Creates a new resource manager.
| virtual deHeightTerrainManager::~deHeightTerrainManager | ( | ) | [virtual] |
Cleans up the resource manager and reports leaking resources.
| deHeightTerrain* deHeightTerrainManager::CreateHeightTerrain | ( | float | sectorSize, |
| int | heightImageSize | ||
| ) |
Creates a new height terrain.
| int deHeightTerrainManager::GetHeightTerrainCount | ( | ) | const |
retrieves the count of height terrains.
| void deHeightTerrainManager::RemoveResource | ( | deResource * | resource ) | [virtual] |
Removes the given resource from the manager without freeing it.
Implements deResourceManager.
| void deHeightTerrainManager::SystemGraphicLoad | ( | ) | [virtual] |
Graphic System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void deHeightTerrainManager::SystemGraphicUnload | ( | ) | [virtual] |
Graphic System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
| void deHeightTerrainManager::SystemPhysicsLoad | ( | ) | [virtual] |
Physics System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void deHeightTerrainManager::SystemPhysicsUnload | ( | ) | [virtual] |
Physics System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
1.7.2