Drag[en]gine Game Engine  1.0
deLumimeter Member List

This is the complete list of members for deLumimeter, including all inherited members.

AddReference()deObject
deLumimeter(deLumimeterManager *manager)deLumimeter
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
FreeReference()deObject
GetConeExponent() constdeLumimeterinline
GetConeInnerAngle() constdeLumimeterinline
GetConeOuterAngle() constdeLumimeterinline
GetDirection() constdeLumimeterinline
GetEngine() constdeResource
GetGraphicLumimeter() constdeLumimeterinline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetLLWorldNext() constdeLumimeterinline
GetLLWorldPrev() constdeLumimeterinline
GetParentWorld() constdeLumimeterinline
GetPosition() constdeLumimeterinline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
MarkLeaking()deResource
MeasureColor()deLumimeter
MeasureLuminance()deLumimeter
SetConeExponent(float exponent)deLumimeter
SetConeInnerAngle(float angle)deLumimeter
SetConeOuterAngle(float angle)deLumimeter
SetDirection(const decVector &direction)deLumimeter
SetGraphicLumimeter(deBaseGraphicLumimeter *graLumimeter)deLumimeter
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetLLWorldNext(deLumimeter *lumimeter)deLumimeter
SetLLWorldPrev(deLumimeter *lumimeter)deLumimeter
SetParentWorld(deWorld *world)deLumimeter
SetPosition(const decDVector &position)deLumimeter
~deLumimeter()deLumimeterprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual