Scene Microphone Resource Manager. More...
#include <deMicrophoneManager.h>
Public Member Functions | |
Constructors and Destructors | |
| deMicrophoneManager (deEngine *engine) | |
| Creates a new microphone resource manager linked to the given engine. | |
| ~deMicrophoneManager () | |
| Cleans up the microphone resource manager and reports leaking resources. | |
Management | |
| int | GetMicrophoneCount () const |
| retrieves the count of microphones. | |
| deMicrophone * | CreateMicrophone () |
| Creates a new microphone. | |
System Peer Management | |
| void | SystemAudioLoad () |
| Audio System Peers of all stored resources have to be created. | |
| void | SystemAudioUnload () |
| Audio System Peers of all stored resources have to be freed. | |
Resource only Functions | |
Those functions are only for resource objects and should never be called directly from an application. | |
| void | RemoveResource (deResource *resource) |
| Removes the given resource from the manager without freeing it. | |
Scene Microphone Resource Manager.
| deMicrophoneManager::deMicrophoneManager | ( | deEngine * | engine ) |
Creates a new microphone resource manager linked to the given engine.
| deMicrophoneManager::~deMicrophoneManager | ( | ) |
Cleans up the microphone resource manager and reports leaking resources.
| deMicrophone* deMicrophoneManager::CreateMicrophone | ( | ) |
Creates a new microphone.
| int deMicrophoneManager::GetMicrophoneCount | ( | ) | const |
retrieves the count of microphones.
| void deMicrophoneManager::RemoveResource | ( | deResource * | resource ) | [virtual] |
Removes the given resource from the manager without freeing it.
Implements deResourceManager.
| void deMicrophoneManager::SystemAudioLoad | ( | ) | [virtual] |
Audio System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
| void deMicrophoneManager::SystemAudioUnload | ( | ) | [virtual] |
Audio System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
1.7.2